Skip to main content

SB&CS Released! Now what?



Well, I have to make this post. Solar Blades & Cosmic Spells, my star and sorcery, heavy metal science fantasy RPG with an updated version of Sharp Swords & Sinister Spells engine. You can find it on the links below.

Standard Cover (DriveThruRPG): https://www.drivethrurpg.com/product/260378/Solar-Blades--Cosmic-Spells

Special Cover (DriveThruRPG): https://www.drivethrurpg.com/product/260570/Solar-Blades--Cosmic-Spells-Variant-Cover

Special Cover (Lulu): http://www.lulu.com/shop/diogo-nogueira/solar-blades-cosmic-spells-corebook/hardcover/product-23969148.html

For those that are curious about the game but are afraid of spending your hard earned money on it, here you can find the complete text of the game and the character and vehicle sheets. Go ahead, read it, play it and make your decision later.

If you need a quick blur: This is an old school style RPG with modern rules and a post-apocalyptic far future mystic setting where the many galactic tyrants want not only your blood, but your soul. It’s space barbarians, alien sorcerers, brash pilots and psionic androids fighting side by side to remain free and earn enough credits for a good ale on the next startport.

But now what? Well, I am as of right now laying out Dark Streets & Darker Secrets, my street and sorcery RPG, based on Buffy the Vampire Slayer, Supernatural, Grimm, Chilling Adventures of Sabrina, X-Files and other series. You can check out the complete game text here too.

Additionally, I am about to layout André Novoa’s excellent adventure for Solar Blades & Cosmic Spells called The Egyptian Situation from Outer Time, where the PCs will stumble upon time travellers from our own earth, coming from far in the future, and Egyptian priest and mummies! All that in the crazy universe of Solar Blades & Cosmic Spells.

I am also writing and honing the text of Sharp Swords & Sinister Spells second edition, which is updating the game, compiling all that has been made for it and adding more tools for Referees and players to make their game do the heavy lifting for them and generate adventures and hooks as they play!

Finally, I have written a d6 based system for daring adventures with an old school feel, but is classless and plays with risks, called Daring Dice. I plan on publishing it in Zine format, making it available as Creative Commons, and trying to convince others to produce things for it. Issue 0 (the system) and issue 1 (a mini-setting) are already written.

So, let’s see how well I do in these various projects! All of that while trying to keep this blog updated and with interesting things.

If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxvJAyk