Skip to main content

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here!

The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them).

As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment!

Here's a brief description of each of the games.


The Dead Are Coming

The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead.

Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like Food, Water, Fuel and Bullets, that are essential to their survival. These resources are used to barter with other survivors and determine how long they can survive on their own.

Groups of survivors can also form bands under their command to improve their survivability, and, if they find a safe place to stay, build a community and start recruiting other like minded people to live with them, and, who knows, rebuild civilization?

The game de-emphasizes combat making it quite deadly and hardly ever harmless. There are many different types of zombies to populate the world, and even more types of people for them to meet and deal with.

Lastly, there is a full post-apocalypse toolkit to help Referees create and populate cities, towns, and less populated areas of the world, an adventure generator and a list of 100 things you might need to do in the zombie apocalypse to inspire your game sessions!


Screams Amongst The Stars

The second is called Screams Amongst the Stars, another minimalist, OSR style RPG about weird space horror in the frontier of known space, where organizations with conflicting interest are colonizing and exploring alien worlds. These worlds, however, are not exactly empty.

Characters in this game are spacers, people who work in colonies, space stations or on spaceships doing all sorts of jobs. They can be explorers, freighters, scientists, miners, technicians or any other occupation that would put them in space. And in space, they will find disturbing things.

These things can be flesh eating, chest busting aliens, for sure, but they can also be much weirder and terrifying things. Aliens that are always just in the horizon observing, but never truly revealing themselves. Astronomic phenomena that distort space and time. Ruins that change those that get inside forever. Can your rational mind resist these mind bending experiences?

On top of that, the game presents many different organizations, each with their own agenda and themes. And on top of all that, a complete toolkit to generate planets, ruins, weird phenomena, impending dooms and much more.


Running Out Of Time

The last game of the trilogy is called Running Out Of Time, again a minimalist, OSR style RPG about survival and empathy in a dystopian cyberpunk future, where time is literally money and you only have a few days left to live, unless you start making more Time, or stealing for those that have too much.

Characters in this game are runners, people who realised the game was stacked against them and decide to act. They become mercenaries, revolutionaries, justice seeker and vigilantes. They take jobs to do whatever it takes to get more Time and share with others, or plan their own operations to steal the almost endless Time the rich have taken from all.

The game offers simple mechanics for cybernetic implants, weapons and other high tech gear, and focus on the dire situation the less fortunate have to live with. XP is based on how you spend your time, and how you share it with others.

Again, the book brings a complete toolkit for the Referee, helping them build a Megacity, with different districts, events, sights, sounds and smells, as well as a job generator and 100 things that are happening in the game to spice things up!


If you like what you see here, BACK THE KICKSTARTER NOW!

Popular posts from this blog

Download the final text and sheets of Solar Blades & Cosmic Spells

Hello space hobos! Layout is about to begin and I have a surprise for you guys: The (as of right now) final text PDF of the Solar Blades & Cosmic Spells , together with the Character Sheet and Vehicle’s Sheet! With those, you can begin your crazy adventures in the Known Universe and try your luck under the cruel gaze of the Galactic Overlords. Try to earn a good amount of credits transporting goods or refugees through the sectors. Or even try to awaken a sleeping Star God to repair some of the damage the wars have brought upon our reality. So grab your Solar Blade and ready your Cosmic Spells! We are about to go on an adventure! SB&CS - Complete Text SB&CS - Character Sheet SB&CS - Vehicle's Sheet If you like what you've just read, check out my books over  RPGNow  and  Lulu .

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxvJAyk

Words of Power - An Alternative Spell System for Old Skull Engine

Artwork by Luis Filipe de Almeida I am writing the second edition of Sharp Swords & Sinister Spells , my first published game (a sword and sorcery RPG with streamlined rules, modern system with old school spirit) and I wrote an alternative spell system to go with it inspired by many things, including Barbarians of Lemuria, Blades in the Dark and the great articles about Magic Words written by Nick L. S. Whelan on his great blog Papers & Pencils . Words of Power The default magic system of Sharp Swords & Sinister Spells is inspired by a series of authors both in literature and in gaming. It assumes practitioners of sorcery dabble with incredible powerful and unstable energies to cast their spells, which they must learn the exact formula to cast. They usually can't devise new spells of modify the spells they know, as true sorcery is not a creation of mortals and these can only mimic this sinister arc with sinister consequences. This alternative system proposed