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Dark Streets & Darker Secrets Kickstarter is Live Right Now!

Wow! Solar Blades & Cosmic Spells has just been released! It has been a little more than a month, but it seems like it was yesterday! But I have a new game coming out again!

Dark Streets & Darker Secrets is my take on action horror and urban fantasy and I call it street and sorcery. It uses pretty much the same system as Solar Blades & Cosmic Spells with various small adjustments to fit the genre better. The tone of the game is inspired by TV series such as Buffy the Vampire Slayer, Supernatural, Grimm, The Chilling Adventures of Sabrina and X-Files (and a little bit of our own world that is pretty terrifying).

This game is coming out through a crowdfunding campaign at Kickstarter, and it has already funded (yey, we got our initial expenses covered)! We have also reached 2 stretch goals, a Referee Screen (to be printed and used with customizable GM screens) and a small adventure, which will very likely be extended into a full issue of the upcoming Old Skull Zine (a zine to …
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Adventure in the World of Imagination - Rules of the Game

Last week I posted about my latest passion project, Adventures in the World of Imagination. This is a simple, yet fun and flexible game to play with kids of 3-4 years old and up. I made this game thinking about my son, and I have been playing with him for a few weeks and we've had some fun times. Today I will post my draft of the chapter that contains the rules of the game.

Chapter 2: Rules of the Game This game is all about using creativity to solve problems and overcome challenges, but even though some rules must be established in order to put organize how the heroes created by the players will do all this.

Core Rule The core rule revolves around the acting player character rolling a D6 and adding all their bonuses (that can come from character traits and the player’s own creative actions) and comparing the result to a D6 rolled by the Referee, which is also modified by the obstacle bonuses. This rule is used whenever a situation involves risk and it’s unsure whether the hero w…

Adventure in the World of Imagination - Writing a Game for my Son

My son is 3 and a half years old. He talks a lot. He is kinda clumsy, but boy, he can talk. And create stories, and pretend he is all sorts of things. And he sees me gaming and wants to game with me. I, obviously, couln't wait to be able to play with him. So I didn't.

I made a game to play with him, a super simple RPG that would let me play anything he wanted, that he could make the characters he would want to play and that he could even be the Referee after a while. I am calling it "Adventures in the World of Imagination", and I am almost done with the first draft. I want to publish it like a children's book, with nice art and thick paper (you may not know this, but I did work with children's book some years ago and have publish my own books here in Brazil).

Thus, I will start sharing what I have here, and once it's pretty much done, I will share the whole draft with you!

Chapter 1: Introduction Kids are the most creative and imaginative people I’ve eve…

Solar Blades & Cosmic Spells - Compatibility License

I am really happy with the reception Solar Blades & Cosmic Spells is getting. It is really a work of love and it’s amazing to see other people sharing this love for the game. But I want to share it even more. I want people to be able to make their own creations for it.

So I am releasing a Compatibility License with a cool Logo too. People will be able to create new material for game, be it adventures, zines, settings, optional rules and whatever they feel like it. It’s completely free, obviously, and will be amazing to see what other people can create with this game. I know a couple of authors that are already working on a few things that will be really fun to see when it’s published.

So what do you think? Do you want to make the Universe of Solar Blades & Cosmic Spells even more fun?

Grab the SB&CS Compatibility License and Logo here:

If you like what you've just read, check …

Relationship Between Characters

As I am writing the draft text of the revised edition of Sharp Swords & Sinister Spells, I am compiling things from the corebook, the Addendum, updating some rules and adding new tolls and options to make the game provide even more hooks and opportunities for adventures to create themselves. One of these tools is the establishment of Characters's Relationships. However, I made the table in a way that it can be used in pretty much any type of game, as it describe relationships in a way that is somewhat specific but genre neutral.

Characters’ Relationships
Oftentimes the game will start on the premise that the PCs already know one another in some manner. This is done to speed up game play and get to the adventure as quicklyas possible. After all, everyone is there to have thrilling escapades in a sword and sorcery setting, and relationships actually take a long time to form.

Thus, it is usually a good idea for each character to establish some sort of relationship to at least two ot…

Quick New Way to Generate Attributes Making it a Game

I know this is one of the most explored subjects out there and people have already come up with thousands (maybe?) of different ways to generate characters Attributes. But I guess I can't help myself from thinking about new ways to make it more interesting for players while not giving them too much control over it to allow the old surprise of making a character based on the results rolled (dice can be a great source of inspiration I believe). So here is what I am doing right now in my games.

Players do the traditional roll 3d6 down the line with just one slight difference. They can reroll 1 die of every roll, but they must keep the second result no matter if it's higher or lower than the original one. This is slightly better for the number than 3d6 but definitly worst than 4d6 dropping the lowest. And, more importantly, it gives players a difficult choice (I love those). Should they risk rerolling a die or not? It's not uncommon to reroll a 1 or 2 and still get the same r…

Party Roles for Players and Legacy Points

A friend of mine is writing a really great game centered around mercenary guilds and how to handle them in an Old School RPG kind of way. His name is Felipe Pep and his game is called Mercenary Guilds of Belmonte (which I am working with him to bring it to the English language). One of the many things I like about his game is how he creates some guild roles for players and let them earn points to be used in the game by them. I know this is not completely new and innovative, but it was put together in such a cool way that I would like to talk about it and create some new stuff with it for my own games.

What he has done is clearly defining roles and respective tasks associated with them that players can take and earn what it’s called Legacy Points (which we will discuss its uses in a bit). There are roles that very well can exist within any adventure party or mercenary company. Players who perform these roles in a session earn 1 Legacy Point to spend in any way they desire. The roles …