10 - People
Zombies can be really scary but one of the most dangerous encounters is other people. They are desperate, just like you.
10.1 - Sample People
There are countless types of people found out there. A few may befriend you. Some are maybe willing to negotiate. The majority try to either kill you or take your stuff. This list is a sample—there are many other kinds of people you can bump into.
Lost Survivor
2 HP - STR 6, DEX 8, WIL 8
Attacks: Bat (1d4)
Special: -1 on Random Encounter rolls while traveling with the group.
Maybe they just woke up from a coma and found out about the end of the world or were stuck in their basement playing a MMORPG for too long and just left the house. Anyway, they are hopeless.
Recruiter
4 HP - Def 1 - STR 10, DEX 12, WIL 12
Attacks: 1d6 axe, 1d6 pistol
Special: 50% accompanied by 1d4 Lost Survivors; Carries 2d6 Resources.
These are charismatic people who can handle themselves out there (mostly), seeking more people for their group. Sometimes, however, their intentions aren’t so noble.
Death Cultist
3 HP - STR 10, DEX 10, WIL 13
Attacks: 1d4 dagger
Special: Don’t check Morale.
There are some sadistic people who pretend to be friendly, luring you with gifts and kindness—before murdering you in your sleep.
The Avenger
8 HP - Def 1 - STR 13, DEX 13, WIL 12
Attacks: 1d8 katana, 1d6 crossbow
Special: Attacks twice per round.
Some people lost a lot to the dead, vowing to eliminate as many of them as possible. They prefer working alone, other people just die anyway sooner or later.
Opportunistic Prick
3 HP - STR 8, DEX 11, WIL 12
Attacks: 1d6 machete, 1d6 revolver
Special: Imposes Disadvantage on WIL saves discerning their lies.
These jerks will approach you if they can gain anything from it. They lie their asses off, promising you anything to convince you to help them, abandoning you to die at the worst possible moment.
Collector
3 HP - Def 1 - STR 12, DEX 9, WIL 10
Attacks: 1d6 spiked bat, 1d8 shotgun
Special: Roll “What Are They Carrying” 1d20 times. They also have 1d20 Resources.
These folks usually hide in a basement or abandoned place collecting everything salvageable and useful or tradable. If they catch you stealing something, they will chase you to hell itself to retrieve it!
Repentant Priest
4 HP - STR 11, DEX 10, WIL 14
Attacks: 1d4 staff
Special: Give Advantage to allies within medium range’s Morale checks.
Holy men and women who clung to their faith even after hell broke loose. I don’t know if they’re admirable or pitiable. Anyway, they have an enviable way with people.
Cannibal Biker
5 HP - Def 1 - STR 13, DEX 11, WIL 9
Attacks: 1d6 spiked chain, 1d8 shotgun
Special: Advantage on Morale checks; Charges on motorcycles are Enhanced attacks.
They ride their motorcycles seeking victims to drag to their enclaves where they eat them alive like monsters! If you see a biker with a red skull vest, run. Or kill yourself—it’s better than being eaten alive.
Raider
4 HP - Def 1 - STR 14, DEX 10, WIL 8
Attacks: 1d6 Machete, 1d6 revolver
Special: Disadvantage on Morale checks.
Robbers.—that’s what they are. They will beat you up, take your stuff and leave you to be eaten by the dead. They only walk in bands, fleeing at the first sign of problems.
Warlord
8 HP - Def 2 - STR 14, DEX 10, WIL 13
Attacks: 1d8 two-handed axe, 1d8 assault rifle
Special: Always accompanied by 2d4 Raiders; allies within medium range get Advantage on Morale checks.
As cruel as they are charismatic forming communities around their cult of personality. They may seem amicable at first but discard you as soon as you are not useful or question their authority.
What Are They Carrying?
When in doubt about what people are carrying, roll below and invent a narrative rationale for them.
d100 |
Item |
d100 |
Item |
1 |
Walking Stick |
51 |
Cat in a Carrier |
2 |
Backpack full of Comics |
52 |
Swiss Army Knife |
3 |
Hard Hat |
53 |
Small Dog in a Purse |
4 |
Chicken |
54 |
Hand Fork |
5 |
Six-pack of Beer |
55 |
Bottle of Wine |
6 |
Bag of Marbles |
56 |
Cage with a Small Lizard |
7 |
Diary and Colorful Pens |
57 |
Box of Jewelry |
8 |
Keychain |
58 |
Crowbar |
9 |
Movie Replica Sword (d6) |
59 |
Peanut Butter Jar |
10 |
Bag full of Coins |
60 |
30’ Rope |
11 |
Fanny pack full of gum |
61 |
Basketball |
12 |
Climbing Boots |
62 |
Military miniatures |
13 |
RPG Books |
63 |
Bag full of Dice |
14 |
Red Flag |
64 |
1d4 Fuel |
15 |
1d6 Food |
65 |
1d6 Water |
16 |
1d6 Bullets |
66 |
Improvised Spear (1d6) |
17 |
Car Keys |
67 |
Trumpet |
18 |
Harmonica |
68 |
Beef Jerky |
19 |
Bottle of Moonshine |
69 |
Manacles without a Key |
20 |
Magic Cube |
70 |
Wheelbarrow |
21 |
Blowtorch |
71 |
Baby Wipes |
22 |
Zombie Costume |
72 |
1d6 Cans of Spray Paint |
23 |
Bag full of Teeth |
73 |
Bottle Cap Collection |
24 |
Binoculars |
74 |
Night Vision Goggles |
25 |
Compass |
75 |
Old Photos |
26 |
USB Flash Drive |
76 |
Teddy Bear |
27 |
Drone |
77 |
Boom Box |
28 |
Scotch Tape Roll |
78 |
Telescope |
29 |
Human Skull |
79 |
Bag of Vegetables |
30 |
Bear Trap |
80 |
Backpack full of Candy |
31 |
Carton of Eggs |
81 |
Pack of Cigarettes |
32 |
Plastic Container with Cooked Food |
82 |
Scientific Paper on the Zombie Plague |
33 |
First Aid Kit |
83 |
MP3 Player with Headphones |
34 |
Walkie Talkie (no battery) |
84 |
Paint Can and a Brush |
35 |
Riot Shield |
85 |
10’ Chain |
36 |
Street Drugs |
86 |
Prescription Drugs |
37 |
Big Magnet |
87 |
Oil Lantern |
38 |
Needle and Thread |
88 |
Chronometer |
39 |
1d6 Permanent Markers |
89 |
Fishing Rod |
40 |
Fishing Net |
90 |
Gardening Shears |
41 |
Playing Cards |
91 |
Portable Console |
42 |
Mirror |
92 |
Religious Book |
43 |
Blood Stained Apron |
93 |
Smithing Hammer |
44 |
Recently Picked Flowers |
94 |
Branding Iron |
45 |
Dark Cloak |
95 |
Purifying Water Bottle |
46 |
Wedding Ring |
96 |
Bag with Human Eyes |
47 |
1d6 Sticks Deodorant |
97 |
Pliers |
48 |
Instant Camera |
98 |
Flare Gun |
49 |
1d10 Cereal Bars |
99 |
1d6 Energy Drinks |
50 |
Box of Rubber Bands |
100 |
Sleeping Bag |