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Showing posts from April, 2018

A Micro Review of Solar Blades & Cosmic Spells

Solar Blades & Cosmic Spells is my newest RPG project and it is being crowdfunded right now over IndieGoGo. It’s a game about sword and sorcery adventure amongst the stars, based on my original RPG Sharp Swords & Sinister Spells . With a simple yet very flexible system, the game allow players to assume the roles of space adventurers in a grim universe beset by sorcerous tyrants. They can search for treasures of a glorious path, fight the tyranny of the Galactic Overlords, work for these cruel despots, or just struggle to survive. The game also comes with a incredible array of tools that let you use the setting as you need, and create many gaming elements on the spot. You can even use it with other Sci-Fi RPGs if you want . Don’t believe me? Why don’t you go to the projects webpage and take a look at the whole draft text that is available there? You can read the entire game now, for free. Need a direct link? Here it is:

Solar Blades & Cosmic Spells is being crowdfunded now! Help me make this game awesome!

I’ve been posting some of the process of creating and writing my current project on this blog for a few months and it has come the time to finally share with you the result of all that work. Well, something like that. Solar Blades & Cosmic Spells is a much bigger project than Sharp Swords & Sinister Spells was, even counting the Addendum . SB&CS has pretty much all the rules on both of these books, but now with examples to make everything clearer, and a complete setting toolkit! The rules are a revised version of the ones in SS&SS books, and we add in some psionics mechanics and vehicle battles. But where the book really shines is in the setting toolkit and feel. This is a game about sword and sorcery adventures amongst the stars. The universe is grim, unforgiving, controlled by cruel sorcerous despots. The PCs can oppose them, serve them or simply try to survive their tyranny and earn some Credits in less than honorable ways. Anyway, the full draft text