Skip to main content

Posts

Showing posts from February, 2018

Optional Rules - Daring Points for SS&SS and SB&CS

To complement the rules for solo gaming presented on the last post, below I present to you rules to make character a bit more heroic and to instigate more cinematic action into your games.

Daring Points
This is a game of fantasy adventure amongst the stars, where incredible and amazing things can happen. However, the universe is grim and perilous, and characters assume great risks when they go on adventures. There is nothing to help them in their escapades throughout the universe but themselves and their allies.

But with the Daring Points rule, characters become more akin to action heroes from the movies and pulp literature. They will be able to do more amazing feats, get over bruises more easily and, sometimes, will seem to be favored by the Star Gods themselves!

Player Characters begin each session with 1 Daring Point and can earn more as they play. Usually, the Overlord will award additional Daring Points for characters that perform daring actions and put themselves in situations …

Optional Rule - Solo Heroes for SS&SS and SB&CS

This is going to be included in the Optional Rules section of Solar Blades & Cosmic Spells book. It's intended to simulate the style of stories of pulp heroes facing many challanges that would certainly spell doom to the more avarage adventure. Since I've seen a few people trying to play SS&SS as a Solo Game, I thought I would give it a try to provide some Optional Rules to make it a bit easier. I will post the Daring Points rule tomorrow to complement this reading.

Solitary Heroes
This game is designed to be played with a group of about 3 to 6 players and a Overlord. The rules assume there will be a group of multiple characters which will try to accomplish things together. Each member having their strong points who are complemented by the other characters’ abilities. But that is not always the case in the fiction that inspires the game, and that is not always the case in the game tables either. Sometimes, the Overlord will have just 1 or 2 players available, and they …

Solar Blades & Cosmic Spells - The Undead Queen

An incredibly powerful sorceress on her own, maybe more than a Galactic Overlord, the Undead Queen of the Dead Zone is a mysterious figure in such a brutal universe.

Rumors say the Undead Queen was the counterpart of the First Sorcerer and she perceived the betrayal of the Galactic Overlords before him, but she wasn’t able to stop their plan (or she didn’t want to).

Over the last centuries she has spread a terrible plague along a great number of systems, now collectively known as the Dead Zone. This disease kills sentients of any species, and some say it even affects Void creatures, turning them immediately in undead servants of the sorceress. It’s unknown, however, if the queen, herself is also undead.

Her true ambitions are yet unknown by the universe, but her domains are always growing, and, sometimes, some of her agents are seen acting outside of her territory on covert missions.

1d10 Undead Queen’s Related Jobs 1 A scientist from a world that was infected and lost to the Dead Zon…

Solar Blades & Cosmic Spells - The Lords of the Ghost Sector

A invisible sector, hidden from the eyes of the Galactic Overlords. The original lords were once members of the Council of the old Empire, who fled the persecution of the Galactic Overlords, taking with them the best scientists they could find.

Over time, they were able to develop a cloaking technology so advanced they’ve hidden their entire system. And now, the lords of this sector act as of a secret society within the chaos of the universe.

To protect the populace, however, everyone is forbidden to leave the cloaking shield or to contact anyone outside its boundaries. The isolation, although created to protect the sector from the Galactic Overlords, has made them afraid of the unknown and xenophobic.

However, the lords have a hand outside the Ghost Sector. The Specters are like a secret police in the service of the lords, both inside and outside the sector. They carry out missions, track down traitors of the regime, collect data and even deal with outsiders, if needed.

1d10 Ghost Sec…