Skip to main content

Solar Blades & Cosmic Spells - The Lords of the Ghost Sector


A invisible sector, hidden from the eyes of the Galactic Overlords. The original lords were once members of the Council of the old Empire, who fled the persecution of the Galactic Overlords, taking with them the best scientists they could find.

Over time, they were able to develop a cloaking technology so advanced they’ve hidden their entire system. And now, the lords of this sector act as of a secret society within the chaos of the universe.

To protect the populace, however, everyone is forbidden to leave the cloaking shield or to contact anyone outside its boundaries. The isolation, although created to protect the sector from the Galactic Overlords, has made them afraid of the unknown and xenophobic.

However, the lords have a hand outside the Ghost Sector. The Specters are like a secret police in the service of the lords, both inside and outside the sector. They carry out missions, track down traitors of the regime, collect data and even deal with outsiders, if needed.

1d10
Ghost Sector’s Related Jobs
1
An Specter wants to hire the characters to take him to a planet where he believes a powerful technological artifact can be found and taken back to the Ghost Sector.
2
A Specter is manifesting sorcerous powers and is trying to suppress them, since sorcery is considered a great treason by the Lords of the Ghost Sector. He needs help.
3
The Lords of the Ghost Sector demand the presence of the characters for an interview about the outside world. Maybe he mistakenly took them for other people.
4
The character’s ship intercept a message from a scientist from the Ghost Sector. He says the Lords are planning to erase the memory of every inhabitant of the sector, making them forget there is the whole universe outside their borders. He needs help to sabotage the engine that will do this.
5
A individual who escaped the Ghost Sector need help to go back and rescue his family and friends. He knows a way in and where the characters can find valuable resources they can steal.
6
The Lords of the Ghost Sector need resources not available in their domain. Their Specters don’t really know where to find it, so they are looking for help.
7
The Specters are looking for fugitives of their regime, so they are offering generous bounties of the capture of these individuals.
8
A smuggler makes runs to and from the Ghost Sector. He recently lost his security personnel in an accident. He needs replacement. Pay is good.
9
A Galactic Overlord is paying handsomely to anyone who can direct his forces to a passage inside the Ghost Sector for a recon mission.
10
A Specter is actually a freedom fighter infiltrated and need help obtaining armaments and help to liberate the populace of the sector. He does not believe it’s worse outside.

If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition

Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customize your campaign, keeping the style, simplicity and flexibility of the original game. Today I come to present my lateste addition to the draft, a new Archetype for those that want to insert some elements of more tradiotional fantasy into the game. The Faithful is an archetype inspired by the Cleric of more popular RPGs, but with some twist to fit SS&SS better. Following it, there is a sample "God" to use with it. The Faithful The gods have chosen you to represent them in the mortal realm, or at least that’s what you believe. Most of the priests, monks and shamans perform their rituals without any hope to get an answer from their patrons, but you know you are being listened to. Your patron, your god or your ancestors help you and those that they deem worthy through you. Your faith can actually operate miracles. ...

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w...

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxv...