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Showing posts from 2019

Adventures in the World of Imagination - Running the Game - Part II

Here is the rest of the chapter focusing on running my RPG for Kids!

Be Open to Changes Don’t be a stickler for rules. Playing with kids isn’t the same as playing with adults who know how to face hardship and know this is part of the fun. Kids are still learning that. Don’t be afraid to change things on the fly. Maybe the trap just breaks after a while. Maybe the monsters hear something strange and decide to run (and the characters should probably do the same).

It is possible that the players will desire to change something about their characters in the middle of the game. Let them. They may even change their character completely, but they will still only get a Concept and 4 traits. Let them have fun and exercise their imagination. Over time, they will learn about growth and will appreciate consistency.

Share the Spotlight When playing with more than one player, make sure to share the focus of the game with all of them equally. If a scene has been dominated by a character, try to mak…

Adventures in the World of Imagination - Running the Game - Part I

It's been a while, but I am back with more preview of the develpment of my Kid's RPG called Adventures in the World of Imagination! Today, let's look on some of the articles the chapter dedicated to Referees! We will look at the rest in a future post.

Chapter 4: Running the Game One of the participants of the game, normally an adult or older brother, will be the Referee, the player responsible for act and a mediator and arbiter of the game.

What Does the Referee Do? Referees are movie directors and producers all rolled into one. They aren’t also screenwriters because in a Role Playing Game, the story is only created as the game is played, not before.

They are responsible for setting the stage for the characters to have great adventures. Referees create locations, other characters, monsters and other things that will interact with the player characters. They provide everything the players need to have fun playing the game, while also acting like judges and deciding how to a…

Lost in the Fantasy World and Maze of Many Portals

Nathan Treme is a freaking genius and started this magnificent Dungeon Pamphlet Jam over (although I can’t use it because it does not accept PayPal). He has been created some great small adventures and dungeons in pamphlet format and sending it to backers of his patreon and selling the PDFs over DriveThruRPG.

I, obviously, wanted to join this jam and do something with this charming format. So I did something I’ve been wanting to make for a long time. An RPG inspired by a cartoon that was inspired by an RPG, the classic Dungeons & Dragons series of the 80s! So using the things I was designing for my kid’s RPG and some other gaming influences I made a quick and simple system that offer enough options to be interesting to more mature players but that still fit in a single pamphlet. The game is called Lost in the Fantasy World!

In it, you play as a kid or teenager who was teleported to this fantastic world of adventure and been give a powerful magical artifact by this enigmat…

Nights of Daring Do in Lankhmar - West Marches Style Urban Campaign

As I write and illustrate more and more games (while still working on a day job) time for regular campaigns become rarer and rarer. I keep going to mini-cons here in Brazil and occasionally play with a more or less regular group. But I wanted to have a more regular game without the hurdle of organizing and remembering everyone of every session.

So I decided to Judge an Open Table of Dungeon Crawl Classics RPG set in Lankhmar, the iconic city created by Fritz Leiber! Inspired by the concept of the West Marches campaign, each session would be independent from the next one, and players could come and go freely.

In a urban setting, with lots of things going on, and focused on daring escapades of thieves and adventures done in the shadows, this concept could really shine I thought. Every session would be a single night. Everyone night one quick adventure or escapade, with almost endless possibilities. Players can do almost anything in a great city like Lankhmar and still go back to their …

Adventures in the World of Imagination - Character Creation

Sorry it took longer than I expected to continue my posts regarding Adventures in the World of Imagination, but here it is. Today, I will post the draft text for the character creation character of my RPG for Kids!

Chapter 3: Character Creation Who the players want to be in their daring adventures? A space cowboy who defend those in need? A brave knight who will fight the evil wizard to defend the Bright Kingdom? A magic amazon who defends everyone from the forces of shadow? They can be anything they want, and this chapter will help them create the character they want to have great adventures with.

Step 1 - Name and Concept The first step in creating a character in Adventures in the World of Imagination is giving it a evocative name and a Concept. A Concept is a short phrase that explains what the character is. This will look something like this:

Zultan, the Space Knight
Alza, the Magic Princess
Milus, the Super Wizard

The Concept not only helps establish who the character is and wha…

Dark Streets & Darker Secrets Kickstarter is Live Right Now!

Wow! Solar Blades & Cosmic Spells has just been released! It has been a little more than a month, but it seems like it was yesterday! But I have a new game coming out again!

Dark Streets & Darker Secrets is my take on action horror and urban fantasy and I call it street and sorcery. It uses pretty much the same system as Solar Blades & Cosmic Spells with various small adjustments to fit the genre better. The tone of the game is inspired by TV series such as Buffy the Vampire Slayer, Supernatural, Grimm, The Chilling Adventures of Sabrina and X-Files (and a little bit of our own world that is pretty terrifying).

This game is coming out through a crowdfunding campaign at Kickstarter, and it has already funded (yey, we got our initial expenses covered)! We have also reached 2 stretch goals, a Referee Screen (to be printed and used with customizable GM screens) and a small adventure, which will very likely be extended into a full issue of the upcoming Old Skull Zine (a zine to …

Adventure in the World of Imagination - Rules of the Game

Last week I posted about my latest passion project, Adventures in the World of Imagination. This is a simple, yet fun and flexible game to play with kids of 3-4 years old and up. I made this game thinking about my son, and I have been playing with him for a few weeks and we've had some fun times. Today I will post my draft of the chapter that contains the rules of the game.

Chapter 2: Rules of the Game This game is all about using creativity to solve problems and overcome challenges, but even though some rules must be established in order to put organize how the heroes created by the players will do all this.

Core Rule The core rule revolves around the acting player character rolling a D6 and adding all their bonuses (that can come from character traits and the player’s own creative actions) and comparing the result to a D6 rolled by the Referee, which is also modified by the obstacle bonuses. This rule is used whenever a situation involves risk and it’s unsure whether the hero w…

Adventure in the World of Imagination - Writing a Game for my Son

My son is 3 and a half years old. He talks a lot. He is kinda clumsy, but boy, he can talk. And create stories, and pretend he is all sorts of things. And he sees me gaming and wants to game with me. I, obviously, couln't wait to be able to play with him. So I didn't.

I made a game to play with him, a super simple RPG that would let me play anything he wanted, that he could make the characters he would want to play and that he could even be the Referee after a while. I am calling it "Adventures in the World of Imagination", and I am almost done with the first draft. I want to publish it like a children's book, with nice art and thick paper (you may not know this, but I did work with children's book some years ago and have publish my own books here in Brazil).

Thus, I will start sharing what I have here, and once it's pretty much done, I will share the whole draft with you!

Chapter 1: Introduction Kids are the most creative and imaginative people I’ve eve…

Solar Blades & Cosmic Spells - Compatibility License

I am really happy with the reception Solar Blades & Cosmic Spells is getting. It is really a work of love and it’s amazing to see other people sharing this love for the game. But I want to share it even more. I want people to be able to make their own creations for it.

So I am releasing a Compatibility License with a cool Logo too. People will be able to create new material for game, be it adventures, zines, settings, optional rules and whatever they feel like it. It’s completely free, obviously, and will be amazing to see what other people can create with this game. I know a couple of authors that are already working on a few things that will be really fun to see when it’s published.

So what do you think? Do you want to make the Universe of Solar Blades & Cosmic Spells even more fun?

Grab the SB&CS Compatibility License and Logo here:

If you like what you've just read, check …

Relationship Between Characters

As I am writing the draft text of the revised edition of Sharp Swords & Sinister Spells, I am compiling things from the corebook, the Addendum, updating some rules and adding new tolls and options to make the game provide even more hooks and opportunities for adventures to create themselves. One of these tools is the establishment of Characters's Relationships. However, I made the table in a way that it can be used in pretty much any type of game, as it describe relationships in a way that is somewhat specific but genre neutral.

Characters’ Relationships
Oftentimes the game will start on the premise that the PCs already know one another in some manner. This is done to speed up game play and get to the adventure as quicklyas possible. After all, everyone is there to have thrilling escapades in a sword and sorcery setting, and relationships actually take a long time to form.

Thus, it is usually a good idea for each character to establish some sort of relationship to at least two ot…

Quick New Way to Generate Attributes Making it a Game

I know this is one of the most explored subjects out there and people have already come up with thousands (maybe?) of different ways to generate characters Attributes. But I guess I can't help myself from thinking about new ways to make it more interesting for players while not giving them too much control over it to allow the old surprise of making a character based on the results rolled (dice can be a great source of inspiration I believe). So here is what I am doing right now in my games.

Players do the traditional roll 3d6 down the line with just one slight difference. They can reroll 1 die of every roll, but they must keep the second result no matter if it's higher or lower than the original one. This is slightly better for the number than 3d6 but definitly worst than 4d6 dropping the lowest. And, more importantly, it gives players a difficult choice (I love those). Should they risk rerolling a die or not? It's not uncommon to reroll a 1 or 2 and still get the same r…

Party Roles for Players and Legacy Points

A friend of mine is writing a really great game centered around mercenary guilds and how to handle them in an Old School RPG kind of way. His name is Felipe Pep and his game is called Mercenary Guilds of Belmonte (which I am working with him to bring it to the English language). One of the many things I like about his game is how he creates some guild roles for players and let them earn points to be used in the game by them. I know this is not completely new and innovative, but it was put together in such a cool way that I would like to talk about it and create some new stuff with it for my own games.

What he has done is clearly defining roles and respective tasks associated with them that players can take and earn what it’s called Legacy Points (which we will discuss its uses in a bit). There are roles that very well can exist within any adventure party or mercenary company. Players who perform these roles in a session earn 1 Legacy Point to spend in any way they desire. The roles …

What I use to write/publish my books?

I know I am not an expert or anything to be giving these sort of “advices”, but this is not really an advice. It’s just that people often ask me what do I use to write and publish my games, either because I post a photo of the text processor, an illustration I am working on, or the process of laying out the book. So I will talk briefly about the tools that I use.

Pen and paper - The most obviously. When I think about something, I greab what I have nearby and jot down notes, sketches and what not. I usually have one of those small notebooks with me, or plain paper on the desk I work on to draw and write things. It’s useful not to let that idea run by you and get lost.

OneNote/EverNote - I used EverNote and now use OneNote on my phone. Basically this is a app that lets you make notes and organize them into categories. I use it to compile ideas, photos and whatever and then sort them out. I write down research I do on subjects related to my game, artists names to research or try to hire. …

SB&CS Released! Now what?

Well, I have to make this post. Solar Blades & Cosmic Spells, my star and sorcery, heavy metal science fantasy RPG with an updated version of Sharp Swords & Sinister Spells engine. You can find it on the links below.

Standard Cover (DriveThruRPG):

Special Cover (DriveThruRPG):

Special Cover (Lulu):

For those that are curious about the game but are afraid of spending your hard earned money on it, hereyou can find the complete text of the game and the character and vehicle sheets. Go ahead, read it, play it and make your decision later.

If you need a quick blur: This is an old school style RPG with modern rules and a post-apocalyptic far future mystic setting where the many galactic tyrants want not only your blood, but yo…

“I Know What You Did Last Adventure” - A New Way to Begin a Game

I love the Adventure Title Generator in the Sharp Swords & Sinister Spells - Addendum book and the one in Solar Blades & Cosmic Spells. I think they are so inspiring. When I generate a name, they always come with visual imagens in my mind and immediate plots that could transpire with a story with that name.

But a friend of mine has come up with a cool way to start a game using the Adventure Title Generator and make the players do all the work. His name is Filipe “Pep” and he calls this the “I Know What You Did Last Adventure” method!

Basically, when the game starts, you and your players randomly generate an Adventure Title using Sharp Swords & Sinister Spells - Addendum, Solar Blades & Cosmic Spells or the Lost Folios of Creation. The adventure name, however was the previous adventure and the game will start after the events of it.

The premise is that it did not go that well. Something has gone wrong and now they have to deal with the consequences. Maybe they failed t…