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Showing posts from 2019

The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition

Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customize your campaign, keeping the style, simplicity and flexibility of the original game. Today I come to present my lateste addition to the draft, a new Archetype for those that want to insert some elements of more tradiotional fantasy into the game. The Faithful is an archetype inspired by the Cleric of more popular RPGs, but with some twist to fit SS&SS better. Following it, there is a sample "God" to use with it. The Faithful The gods have chosen you to represent them in the mortal realm, or at least that’s what you believe. Most of the priests, monks and shamans perform their rituals without any hope to get an answer from their patrons, but you know you are being listened to. Your patron, your god or your ancestors help you and those that they deem worthy through you. Your faith can actually operate miracles.

Words of Power - An Alternative Spell System for Old Skull Engine

Artwork by Luis Filipe de Almeida I am writing the second edition of Sharp Swords & Sinister Spells , my first published game (a sword and sorcery RPG with streamlined rules, modern system with old school spirit) and I wrote an alternative spell system to go with it inspired by many things, including Barbarians of Lemuria, Blades in the Dark and the great articles about Magic Words written by Nick L. S. Whelan on his great blog Papers & Pencils . Words of Power The default magic system of Sharp Swords & Sinister Spells is inspired by a series of authors both in literature and in gaming. It assumes practitioners of sorcery dabble with incredible powerful and unstable energies to cast their spells, which they must learn the exact formula to cast. They usually can't devise new spells of modify the spells they know, as true sorcery is not a creation of mortals and these can only mimic this sinister arc with sinister consequences. This alternative system proposed

Lost in the Fantasy World Deluxe Edition is coming soon!

Some of you may already know my game Lost in the Fantasy World. I released it in a very condensed format at a RPG Pamphlet a few months ago. It’s a game inspired by those stories of kids and teenagers that get into a Fantasy World and receive great power and importance in there, while also trying to find their way back home but get stuck in that setting for many different reasons. I created a minimalistic narrative system for it inspired amongst other games (it’s hard to keep track of all influences) by Alan Bahr’s Tiny D6 and Evil Hat’s FATE (it is however its own thing). Now I am going to publish what I am calling the Deluxe Version, which expands the game, keeping its simplicity, but offering some more rules options, tools to generate Characters, Monsters, Locations, Adventures and much more. It also has sections with guidance and good practices for playing it, introducing kids into the hobby and helping them run their own games. Finally, the book also comes with a section cont