Skip to main content

Party Roles for Players and Legacy Points


A friend of mine is writing a really great game centered around mercenary guilds and how to handle them in an Old School RPG kind of way. His name is Felipe Pep and his game is called Mercenary Guilds of Belmonte (which I am working with him to bring it to the English language). One of the many things I like about his game is how he creates some guild roles for players and let them earn points to be used in the game by them. I know this is not completely new and innovative, but it was put together in such a cool way that I would like to talk about it and create some new stuff with it for my own games.

What he has done is clearly defining roles and respective tasks associated with them that players can take and earn what it’s called Legacy Points (which we will discuss its uses in a bit). There are roles that very well can exist within any adventure party or mercenary company. Players who perform these roles in a session earn 1 Legacy Point to spend in any way they desire. The roles are:

  • Cartographer: Draw maps of the places the party is exploring, like dungeons, cities, forests, so players can orient themselves within the game world.
  • Secretary: Responsible for scheduling the game and passing important messages from the Referee to the players, helping getting everyone on the same page.
  • Chronicler: Takes notes of names, places, NPCs, rumors and any information the group might find useful so the Referee don’t need to keep reminding the group of the things they have already said.
  • Accountant: Responsible of taking note of all the treasure the group finds, how they divide it amongst themselves, how to spend and invest it in benefit of the whole group.
  • Medic: The one responsible for noting the HP, conditions and other depleting resources of the whole party.
  • Barrister: The one responsible to be the rules consultant for any players doubts, especially new ones who are just getting started.
  • Battlemaster: The one responsible for taking care of initiative order and effects durations, like spells, potions and whatnot.
  • Sargeant: Responsible for taking care of the party’s NPCs stats, HPs, Resources and whatnot.
  • Troubadour: Responsible for retelling what has happened in the campaign so far, helping everyone at the table to get on the same page at the start of the game.
  • Cook: Responsible to taking care of the food and beverage arrangements for the session.


Naturally not all roles would fit every group, and some of them might not make sense for every game. But these are the ones I could think of the bat that could be assigned to a single player. Not only this helps unload the Referee with all these responsibilities, but makes players more engaged and committed to the game.

Performing any of these roles for a session gives a player a Legacy Point. This is a player resource, independent from their character. So they could change characters, their characters could day, and they would still have this Legacy Point.

You can use Legacy Points in the following way:

  • Trade it for a Hero Point, Daring Point, Inspiration (or whatever your game of choice calls it) or a simple Reroll for your current character.
  • Each point allows you to make a Roll to improve a character Attribute by one point in the character creation process (that means you can begin with potentially more capable characters).
  • Two points can be traded to be counted as a single Adventure for purpose of the necessary number of adventures needed to Level up in SS&SS, SB&CS or DS&DS.
  • Two points could be translated into 1000 xp for other more traditional OSR games.


If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxvJAyk