Skip to main content

Solar Blades & Cosmic Spells - A Brief History of the Universe - Part II

For the first part of this series about the history of Solar Blades & Cosmic Spells universe, go here.

The Barbaric Age

After the development of the first civilizations and the discovery of space travel, sentients took to the stars, to spread their domains, acquire resources and put their mark in the universe.

This put strange and unknown species in contact with each other. And as it’s usually the case, what’s different and alien causes fear, and fear leads to hate. Wars raged amongst the stars. Some civilizations were completely wiped out. Others had to flee to survive, and some had to ally with their former e enemies against a bigger threat.

This era is marked by the constant bickering among species, and the always shifting spheres of influence. The initial efforts to reach peace and prosperity with the union of all sentients are also born here, but it’s also harshly persecuted.


1d10
Legends from a Barbaric Age
1
The energy sword of the Great Khazant Conqueror is rumored to be stuck in a crystal asteroid in the core of the universe. Who ever finds it and is strong enough to take it out will be able to defeat any foe.
2
The first starship ever created crashed in the unforgiving world of Pajark, where the radiation of the nearest star corrupt every living being under its rays. If anyone could put their hands in the treasures in that ship, they would be incredible rich!
3
One of the species that was almost extinguished in this barbaric age fled to a sector beyond the prismatic wall nebula that surrounds the limits of known space. Since then, they achieved such enlightenment that one who could contact them could discover the secret to fix our entire universe.
4
The leaders of the most fearsome species who spread brutality through the stars in the lost barbaric age were also sorcerers like the Galactic Overlords. If we find out how they were brought down, we can do it again in our time.
5
The great wars of that barbaric age just stopped because aliens began trusting each other again. That’s the only hope we can have in our time.
6
A great weapon, capable of annihilating an entire city lies hidden in an ancient fortress from that age, in the Ghost Sector. Not even those who live is this mysterious sector know of its existence. Only such power is capable of killing a Galactic Overlord.
7
A warlord of an immortal race was imprisoned under a gigantic maze, riddled with traps and security measure. It’s location is now lost, but rumors say if the warlord is ever released he will become a more cruel and powerful tyrant than all the Galactic Overlords together.
8
The first portals to the Void were opened in that lost age, and its influence is what made sentients battle each other until death for nothing but mistrust. They figured a way to close these portals back them. We can do the same now, if we figure out how.
9
A just and kind warlord disappeared with his entire army back in that age. He has been traveling the cosmos for millions of years and is about to return, to free us from the Galactic Overlords and to lead us to the conquest of the entire universe.
10
They say the wars just ended because, ultimately, the warlords had to face one another in a final battle which killed them all. Something made them do that, we just have to make the Galactic Overlords do the same thing.


If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition

Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customize your campaign, keeping the style, simplicity and flexibility of the original game. Today I come to present my lateste addition to the draft, a new Archetype for those that want to insert some elements of more tradiotional fantasy into the game. The Faithful is an archetype inspired by the Cleric of more popular RPGs, but with some twist to fit SS&SS better. Following it, there is a sample "God" to use with it. The Faithful The gods have chosen you to represent them in the mortal realm, or at least that’s what you believe. Most of the priests, monks and shamans perform their rituals without any hope to get an answer from their patrons, but you know you are being listened to. Your patron, your god or your ancestors help you and those that they deem worthy through you. Your faith can actually operate miracles. ...

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w...

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxv...