Skip to main content

Solar Blades & Cosmic Spells - Melee and Ranged Attacks

Artwork by Louis Glanzman

I don't know if I am boring you guys with all this rule stuff, but I thought I should finish what I've started. The setting / referee chapter is being written now and I am really enjoying it! I hope you will too when I share it here!

So let's go to some more rules regarding hitting stuff in the head!

Melee Attacks


Swinging an axe, slashing with a sword, thrusting with a electrified spear. All of those are melee attacks. When performing one, player characters need to make a Physique test with a Difficulty determined according to the Powerful Opponent rule. If he rolls equal to or below than his Attribute score while also overcoming the Difficulty, he hits and inflicts damage according to the weapon used. Rolling higher than his Physique means the character misses the attack, while rolling equal to or below than the Difficulty means the opponent did something that prevents him from being wounded (he dodged, parried, blocked, his skin is too thick). On the other hand, opponents just need to roll over the character’s Agility, using the Powerful Opponent rule, to hit him and inflict damage.

When Kaylia got out, she was surprised to see a security guard waiting outside. Her first reaction was to hit him with the butt of her pistol, trying to knock him out. These are only 1 HD opponents, so she only needs to succeed on a normal Physique test to hit him.

Unarmed Attacks

A character may also make melee attacks using his body as a weapon. This may not be as effective as using actual weapons, but it allows the combatant to make the test against either his Physique or Agility. These attacks encompass many forms of martial arts and for simplicity sake, all of them inflict 1d3 points of damage, which can be Lethal or Non Lethal, as the combatant chooses.

The attack stunned the security guard, but it did not drop him unconscious. To finish the job, Kaylia punches him in the face, making another Physique test.

Grappling

Instead of hitting an enemy with his elbow, a character may decide he wants to grapple his opponent. He may want to immobilize him, pin him to the ground, get something from him (like an item in his possession), or something similar. To do so, he must still make a normal unarmed melee attack successfully, but the opponent may resist trying to roll higher than his Physique using the Powerful Opponent rule. If the opponent fails, the character managed to do what he wanted to. If the victim succeeds, she breaks away from the grapple. Every round, the character doesn’t need to do anything to keep grappling his target, but the opponent may make another test against the character’s Physique to break away. Although, if he wants, he can make a Physique test to inflict 1d3 points of damage as an unarmed attack.

Later that day, Kaylia is surprised by a corrupt official from the nearby system. Startled, her instinct made her grapple him to cover his mouth as he was about to use her real name. She made an unarmed attack against him and he couldn’t roll higher than her Physique to resist. He was gagged for now.


Ranged Attacks


Although considered weapons of cowards by many cultures across the stars, the use of pistols, rifles and shotguns is widespread. Attacks made with these weapons follow the same rules from attacks with melee weapons, but the test is made against the combatant’s Agility. The player makes the test with a Difficulty determined by the Powerful Opponent rule. If he rolls equal to or below than his Attribute while also overcoming the Difficulty, he hits and inflicts damage according to the weapon used. Rolling higher than his Agility means the character misses the attack, while rolling equal to or below than the Difficulty means the opponent did something that prevents him from being wounded (he dodged, blocked, it hit his cover, his skin is too thick). On the other hand, opponents just need to roll over the character’s Agility, using the Powerful Opponent rule, to hit him and inflict damage.

Little did Kaylia know, this was a set up by her old rival to capture her. Dozen or so mercenaries revealed themselves with weapons at hand. Kaylia pulled her pistol and dived for cover. To fire, she would need to succeed at a Difficulty 1 Agility test (the mercenaries have 3 HD, and she is now 2nd level).

Weapon’s Range

Ranged weapons also have a standard range, this determine up to what distance the weapon can be fired without a penalty. Weapons can be fired against opponents up to one distance category further away, but the attacker suffers a Negative Die on his attack.

Kaylia can fire her heavy pistol without any problem against enemies up to a long distance, but against those on a distant range, she suffers a Negative Die on her Agility test.

If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxvJAyk