Skip to main content

Solar Blades & Cosmic Spells - Character Advancement

Artwork by Louis Glanzman
As it's common in most RPGs, characters get better over time in Solar Blades & Cosmic Spells, but instead of  tying XP to an specific task, like the acquisition of treasure or the killing of monsters, I decided to leave it open and determined to the number of adventures survived. That way, the group can tailor their game to their tastes.

Character Advancement

During their exploits throughout the stars, the adventurers will learn a lot of things. They will get better at what they do. They will become more resilient and capable of greater deeds.

To represent this in the game, characters have Levels of advancement assigned to them. Everyone starts at first Level, and as they gain more experience through a number of adventures, they get to advance to the next Level. As characters become more experienced, leveling up takes more time.

To advance to the next Level, each character is required to participate in a number of adventures determined by the table below.

Next Level
Adventures Required
* Each subsequent Level requires the same number of adventures required for the previous one, plus 2 more.

Kaylia started as a first level character, and needed to go on 2 complete adventures to reach 2nd Level. Now she will need to participate in 3 more adventures before she can advance to the 3rd Level!

Level Advancement Benefits

Leveling up provides a number of benefits:
  • His Level is one higher, making it easier to face Powerful Opponents.
  • Many of the Archetype’s Special Abilities improve as the character advances through the Levels.
  • Gains 1 additional point of Vitality (The Tough gains 2 points)
  • Makes Improvement Rolls for a chosen Attribute first, and then for the two Archetype’s Prime Attributes. An Improvement Roll consists of rolling a d20 and comparing it to the Attribute score in question. If the roll results in a number higher than the Attribute score, the Attribute is improved by one point (to the maximum natural score of 18). If the result is equal to or lower than the Attribute score, it’s not improved. An Attribute can only be improved once per Level, even if the player chooses to to roll for one of his Prime Attributes as his chosen Attribute’s Improvement Roll.

Now that Kaylia’s reached second level, she gains various benefits. First of all, she is more capable of fighting her enemies now as Powerful Opponents will compare their HD to two Levels instead of one now. She can also make more improvements to technological objects than before, and can make more effective emergency repairs. She gains 1 point of Vitality and can make some Improvement Rolls. She choses to roll against her Willpower first as her chosen Attribute. She rolls a 13 and it is improved from 10 to 11. Then, it’s time to make the Improvement Roll for her Prime Attributes. She rolls first for her Agility, getting a 9 on her d20, which is higher than it’s score. This means her Agility becomes 9. However, when rolling against her Intellect, she only got a 5, way below her 14 points of Intellect, meaning this Attribute won’t improve this Level.

If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is: