Skip to main content

Solar Blades & Cosmic Spells - Character Advancement

Artwork by Louis Glanzman
As it's common in most RPGs, characters get better over time in Solar Blades & Cosmic Spells, but instead of  tying XP to an specific task, like the acquisition of treasure or the killing of monsters, I decided to leave it open and determined to the number of adventures survived. That way, the group can tailor their game to their tastes.

Character Advancement


During their exploits throughout the stars, the adventurers will learn a lot of things. They will get better at what they do. They will become more resilient and capable of greater deeds.

To represent this in the game, characters have Levels of advancement assigned to them. Everyone starts at first Level, and as they gain more experience through a number of adventures, they get to advance to the next Level. As characters become more experienced, leveling up takes more time.

To advance to the next Level, each character is required to participate in a number of adventures determined by the table below.

Next Level
Adventures Required
2nd
2
3rd
3
4th
4
5th
5
6th
6
7th
8
8th
10
9th
12
10th*
14
* Each subsequent Level requires the same number of adventures required for the previous one, plus 2 more.

Kaylia started as a first level character, and needed to go on 2 complete adventures to reach 2nd Level. Now she will need to participate in 3 more adventures before she can advance to the 3rd Level!

Level Advancement Benefits

Leveling up provides a number of benefits:
  • His Level is one higher, making it easier to face Powerful Opponents.
  • Many of the Archetype’s Special Abilities improve as the character advances through the Levels.
  • Gains 1 additional point of Vitality (The Tough gains 2 points)
  • Makes Improvement Rolls for a chosen Attribute first, and then for the two Archetype’s Prime Attributes. An Improvement Roll consists of rolling a d20 and comparing it to the Attribute score in question. If the roll results in a number higher than the Attribute score, the Attribute is improved by one point (to the maximum natural score of 18). If the result is equal to or lower than the Attribute score, it’s not improved. An Attribute can only be improved once per Level, even if the player chooses to to roll for one of his Prime Attributes as his chosen Attribute’s Improvement Roll.

Now that Kaylia’s reached second level, she gains various benefits. First of all, she is more capable of fighting her enemies now as Powerful Opponents will compare their HD to two Levels instead of one now. She can also make more improvements to technological objects than before, and can make more effective emergency repairs. She gains 1 point of Vitality and can make some Improvement Rolls. She choses to roll against her Willpower first as her chosen Attribute. She rolls a 13 and it is improved from 10 to 11. Then, it’s time to make the Improvement Roll for her Prime Attributes. She rolls first for her Agility, getting a 9 on her d20, which is higher than it’s score. This means her Agility becomes 9. However, when rolling against her Intellect, she only got a 5, way below her 14 points of Intellect, meaning this Attribute won’t improve this Level.

If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells).

Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets. It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more.

The book itself will eventually be release in partnership with Gallant Knight Games, but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well!

So here it is: https://drive.google.com/open?id=1QlFYafvxvJAyk_zMgBNmC5TZ…

Download the final text and sheets of Solar Blades & Cosmic Spells

Hello space hobos!

Layout is about to begin and I have a surprise for you guys: The (as of right now) final text PDF of the Solar Blades & Cosmic Spells, together with the Character Sheet and Vehicle’s Sheet!

With those, you can begin your crazy adventures in the Known Universe and try your luck under the cruel gaze of the Galactic Overlords. Try to earn a good amount of credits transporting goods or refugees through the sectors. Or even try to awaken a sleeping Star God to repair some of the damage the wars have brought upon our reality.

So grab your Solar Blade and ready your Cosmic Spells! We are about to go on an adventure!

SB&CS - Complete Text
SB&CS - Character Sheet
SB&CS - Vehicle's Sheet

If you like what you've just read, check out my books over RPGNow and Lulu.

Words of Power - An Alternative Spell System for Old Skull Engine

I am writing the second edition of Sharp Swords & Sinister Spells, my first published game (a sword and sorcery RPG with streamlined rules, modern system with old school spirit) and I wrote an alternative spell system to go with it inspired by many things, including Barbarians of Lemuria, Blades in the Dark and the great articles about Magic Words written by Nick L. S. Whelan on his great blog Papers & Pencils.

Words of Power
The default magic system of Sharp Swords & Sinister Spells is inspired by a series of authors both in literature and in gaming. It assumes practitioners of sorcery dabble with incredible powerful and unstable energies to cast their spells, which they must learn the exact formula to cast. They usually can't devise new spells of modify the spells they know, as true sorcery is not a creation of mortals and these can only mimic this sinister arc with sinister consequences.

This alternative system proposed here changes things a bit. Magic will still b…