Yeah, I like OSR games. I like the simple mechanics , the randomness , the lethality it implies, the possibility to use classic material in my games, the “ challenge the players, not the characters ” mentality, and all the jazz we know and care for. The illustrations are a plus, of course, as I really prefer the more personal stylo of art that is prevalent in OSR publications. But you know what really made me fall in love with the OSR movement? It showed me that I don’t need a company telling me what I should be playing . For some foolish reason, before the OSR, I had the impression that once a new edition of a game was released, it was obvious that I needed to move to that edition. If the older one was abandoned and a new one released, the new one has to be better. Staying with the older one was stupid, since nothing new would come out of it. I sold all by 2nd edition AD&D books to buy 3rd edition stuff. What a fool I was.