Skip to main content

Chronicles of Mezzanthia - Session #0 Report


Yesterday I started my new urbancrawl campaign using Sharp Swords & Sinister Spells (and a bunch of other stuff as explained here). Everything is still highly experimental, as I am toying with the creation of a City Setting Toolbox for SS&SS, inspired by the sword and sorcery literature and the great OSR setting material that has been released in the last few years.

Anyway, we started with character creation. Since this was being streamed by a Brazilian RPG channel, we created each character in sequence, taking the viewers over the process and the rules of the game. It took a while, but it helped to establish the role and concept of each character too. In the end, we had the following adventurers ready to set foot in Mezzanthia, the decadent City in the Middle.

  • Kalek, a Specialist spy, with a debt to a cult called “Eyes of Ogh’Oid”.
  • Melchezedek, a arrogant Zartarian Magic User who dabbles with necromancy and has a debt with a Crime Lord.
  • Lorak, an amorous illusionist who has wronged a bloodthirsty pirate that wants his skin.
  • Durken, a courageous squire of a decadent knight who is addicted to adrenaline.
  • Fryad, a coward soldier that helped Lorak with his enterprises against the bloodthirsty pirate and now is also being hunted.

I decided to use some of the rules over Sharp Swords & Sinister Spells - Addendum (like Blood, Expended Vocations) and asked them to roll their Luck Die to determine how many contacts they had within the city. They did not have to determine them now, but could do that along the game. Every contact used, however, would at some point require favors in exchange for the help they provided (and this could help me insert more hooks to future adventures).

The game actually began with me generating a random job using Midkemia Cities book, and asking the players themselves to describe to me what was the job, who hired them, how are they going to do to accomplish it and so on. What I generated was basically this:

Job: People > Incriminate: Government Official
Location: The Feet (mainly a traveller’s district, where the Thieves Guild has a strong influence).

So, after a few minutes discussing with each other and asking some questions about the setting, they came up with this: They were hired by a influential member of the Thieves Guild (but not one of its leaders) that was having some of his operations hindered by this sentinel official. He was not like an honest sentinel, just a guy messing with the deals of a criminal to benefit himself or another. They were going to incriminate him by planting the possession of some unforgiving noble on this guy’s place and, using their contacts with a rival official, get the authorities to arrest the “culprit”.

I actually began the game in a moment after all of this took place, when some mercenaries came after the party when they were celebrating a successful job and the few coins they earned. But now I think I should have made them steal the valuable possession of a noble to plant the evidence after that. Anyway…

Celebrating at the Old Octopus in the old docks, the party suddenly realizes the place got a little deserted and these six mercenaries armed with swords, axes and daggers were approaching them. They congratulated the characters for their job, but said they were messing with the wrong people, and they would be sorry soon. But, as an apology, they would accept the coins they just received for the task.

Intelligently, Lorak proposed they talk over some beer, and bought them drinks. The tavern keeper already know trouble was coming, so he stepped aside.

The negotiations wasn’t going much place, as both parties said they both had very dangerous patrons that would interfere with force if things didn’t go according to their interests. The mercenaries even made another deal, telling them that if they recovered a golden skull in the catacombs under the Thieves Guild Hall, they would forget everything and even compensate the party for the trouble. The illusionist them used his spell to create the sound of several people approaching and imitated the voice of some well known Thieves Guild operatives.

This made the mercenaries stand up and leave, saying they would be back to finish this “talk”. But the impulsive and cruel Melchezedek, took the opportunity to cast a decaying spell as they were leaving, rotting the walls of the tavern and killing almost every mercenary as they squeezed through the back door.

Getting out to see where the surviving thug went, one of the adventurers saw a robed figure, on the roof of a nearby building, looking at their direction. But since he rolled a critical success, I gave him some further information. The figure had an feminine figure, not a fragile one tough. She was also wearing a mask with a skull painted over it. As soon as she was seen, the woman vanished.

While this was going on, those inside checked the bodies of the mercenaries and besides some coins and poor quality weapons, one of them was using a ring shaped like a skull.

The necromancer checked the ring and as he heard about the masked figure, he remembered of a religious cult called the Sisters of Death. But why would they be meddling with the Thives Guild affairs?

The session ended at that point. The players pondered a little on the information and are going to decide what path they will pursue next week.

If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxvJAyk