Skip to main content

The Dead Are Coming - Inventory

2 - Inventory

Your survivor can carry a number or normal sized items equal to 5 + STR. If they lose their backpack or similar items, they can carry a number of items equal to their STR only. Some larger items, such as two-handed weapons and bulky armour count as 2 items.


2.1 - Retrieving Items

You organize your inventory putting the most accessible items in the first positions on the character sheet. To retrieve an item on an encounter, spend your action and roll 2d6. If you roll equal to or higher than the item position, you retrieve it. Otherwise you will also need your next action to get it.


2.2 Durability

Most items have Durability of 3. When an item loses a point of Durability, mark a “*” next to it on your character sheet. When the item has 3 “*” next to it, it is depleted or destroyed. “*” can be cleared from items if they are repaired, recharged or refilled.

  • Items usually lose 1 point of Durability whenever the Referee deems they have been used enough.

  • When using an item and making an Attribute Save, if you roll a “20”, the item loses 1 Durability point.

  • Remember that Resources also deplete as you use them.


2.3 - Encumbrance

If your survivor is carrying more items than their Inventory capability (see 2), they are Encumbered. While Encumbered, your survivor cannot run, and makes all Saves with Disadvantage.

Popular posts from this blog

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like...

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w...

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxv...