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The Dead Are Coming - Survivor Creation



1 - Create a Survivor

The world is a mess. Civilization as we know it has collapsed. The cities are overrun with flesh eating monsters you call zombies, people have turned on one another and you survive as you can. While you can.

1.1 - Attributes

Your survivor has three attributes. These determine their basic strengths and weaknesses.
  • Strength (STR): Physical prowess and endurance.
  • Dexterity (DEX): Agility and eye-hand coordination.
  • Willpower (WIL): Force of will and charisma.
For each of these attributes roll 2d+3 in order.
You may swap any two attributes scores.

1.2 - Hit Protection (HP)

Roll 1d6 for your HP. This is how much damage your survivor can shrug off before actually getting wounded.

1.3 - Resources

Roll 1d6 to determine how many units of Resources you begin with. You can allocate these to Food, Water, Bullets or Fuel however you like.

1.4 - Background

Cross reference the values of your HP and Initial Resources on the Background table. This is what your survivor was before the dead came.
You can create your own Background as well if you desire. Come up with a past occupation and two items somewhat related to it and you’re set!

 

HP

Resources

Background

Item A

Item B

1

1

Highschool student

Fireworks

Skateboard

1

2

Foodtruck cooker

Pans

Flammable oil

1

3

Inmate

Chain

Dodgeball

1

4

Hedge hippie

Incenses

Herbs

1

5

Carpenter

Saw

Hard piece of wood

1

6

Law enforcer

Shiny badge

Manacles

2

1

Pizza delivery guy/girl

Motorcycle

Bag full of coins

2

2

Dog walker

Dog

Rope

2

3

Bartender

Beer bottles

Corkscrew

2

4

Fisher

Net

Small boat

2

5

Mechanic

Old medium car

Mechanic tools

2

6

Electrician

Bundle of wires

Small generator

3

1

Lumberjack

Chainsaw (d10)

Road atlas

3

2

Priest

Incenser

Holy book

3

3

Taxi driver

Old taxi

Bolt cutter

3

4

Garbage Collector

Trash hook

MP3 Player

3

5

Comic artist

Sketchbook

Bottles of ink

3

6

Sales person

Old catalog

Electroshock weapon (1d6 Dex dmg)

4

1

Docker

Hook

Deck of playing cards

4

2

Zookeeper

Monkey

Tranquilizer darts

4

3

Mail carrier

City map

Van

4

4

Tourist guide

Regional map

Walking stick (d4)

4

5

Teacher

Large metal ruler

Box of chalk

4

6

Farmer

Pitchfork

Sheepdog

5

1

Engineer

City blueprints

Measuring tape

5

2

Journalist

Tape recorder

Compact car

5

3

Burglar

Crowbar

Grappling hook

5

4

Tax collector

Large car

Sealing tape

5

5

WWF wrestler

Colorful costume

Big mallet (1d6)

5

6

Fire fighter

Fire resistant coat

Megaphone

6

1

Musician

Signed photos

Guitar

6

2

Magician

Box of tricks

Pair of doves

6

3

Baker

Rolling pin (1d4)

Portable oven

6

4

Boxer

Punching bag

Boxing gloves

6

5

Clown

Make up

Horn

6

6

Soccer star

Large trophy (1d6)

Spare uniforms

 

1.5 - Starting Equipment

You grabbed what you could and you’ve already lost most of it. Your survivor starts with:
  • Flashlight.
  • Personal item (your choice).
  • 1d6 Resource units (see 1.3)
  • Two items from your background.
  • A weapon of your choice (see 4.1)
If your survivor’s highest Attribute is 9 or less, roll on the Background table again and take either Item A or B. If your highest is 7 or less, take both.

1.6 Details

Roll or choose a physical detail and a personality trait. Choose a name appropriate for your survivor, their pronouns and any other important trait you want to define.

d66

Physical Details

d66

Physical Details

11

Bow-Legged

41

Acid Burns

12

Delicate Hands

42

Bronze-Skinned

13

Calloused Hands

43

One-Eyed

14

Sharp Nails

44

Always Smiling

15

Tattooed Body

45

Nine Fingers

16

Burnt Scars

46

Gap Between Teeth

21

Strange Birthmark

51

Full Lips

22

Long Braids

52

Broad Nose

23

Dreadlocks

53

Crooked Nose

24

Colorful Hair

54

Pointy Nose

25

Mohawk

55

Double Chin

26

Evil Goatee

56

Wolfish Eyes

31

Bald Hair

61

Hairy Skin

32

Old Fashioned Sideburns

62

Pimply Skin

33

Thin Lips

63

Veined Skin

34

Pierced Tongue

64

Unruly Eyebrows

35

Body Modification

65

Lanky Eyes

36

Missing Limb

66

Bleary Eyes

 

d66

Personality Traits

d66

Personality Traits

11

Adaptable

41

Questioning

12

Ambitious

42

Reserved

13

Competitive

43

Realistic

14

Dominating

44

Scrupulous

15

Emotional

45

Sarcastic

16

Enigmatic

46

Sensitive

21

Fanatical

51

Tolerant

22

Fatalistic

52

Thoughtless

23

Guileless

53

Treacherous

24

Haughty

54

Uncaring

25

Impressionable

55

Uninhibited

26

Lazy

56

Unpredictable

31

Loyal

61

Vivacious

32

Malicious

62

Vindictive

33

Non-committal

63

Venomous

34

Old-Fashioned

64

Weak-Willed

35

Pedantic

65

Witty

36

Power-Hungry

66

Wishful

 


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