Skip to main content

Anttelius - The Rise of the Zartarians

Time to continue with the history of Anttelius, the setting tookit for Sharp Swords & Sinister Spells...

The Rise of the Zartarians

Once the civilizations of the early ages were no more, a vacuum in power was left to be filled. The race of humans were one of the first to form communities and a group of them decided to occupy the ruins of a former advanced civilization. It didn’t take long before some of them tried to decipher the secrets those beings left behind.

These men and women called themselves Zartarians, and they were the first of our species to meddle with the sinister art of sorcery. This was instrumental to their dominance of their territories and the subjugation of other cultures they came in contact with.

The Zartarian, learning from their long gone masters, used their acquired power to expand their territories and to slave other people.

The Rise of the Zartarian
The Zartarians captured many powerful sorcerers of the early races and tortured them until they revealed all their secrets. Rumor has it some of these prisoners are still alive in the underworld left by the Zartarian ruins.
Even though the Zartarian looked like humans, they came from another word and used their alien knowledge to dominate the local population. The time for the second wave of coloners to arrive is soon approaching.
The Zartarian wasn’t really a race of humans, but were created when humans were corrupted and transformed by the chaotic energies residing in the ruins of a bygone sorcerous civilization. A current league of surviving Zartarians want to recreate this event.
The Zartarians were the most prized slaves of a powerful race of alien sorcerers, living too close to be noted by their former masters. They learned sorcery slowly, but were quick to act when the conflict between the ancient civilizations weakened their lieges. Today, they await the same opportunity to take over our world.
The surviving Zartarian of today are merely shadows of the original ones. Their blood has been diluted over centuries due to miscegenation and lost contact with their origins. A Zartarian necromancer, however, seeks to consume the blood of other Zartarians to empower his own and become a Sorcerer-King.
The Zartarian strategy to dominate other cultures of that time involved the use of an alien artifact capable of dominating the minds of hundreds of people at once. This object is now lost, but there are many evil sorcerers seeking this relic today.
The first Zartarian cities were peaceful centers of knowledge and cooperation among many cultures. The arrival of an alien parasite changes everything when it attached itself to one of their leaders and made him discover the corrupting power of sorcery. If one can go to its alien homeword and bring the cure of this blight, the current Zartarians can be healed of their curses.
An alien race, the one who came to destroy all their enemies, took the Zartarians as apprentices as long as they would swear fealty to their extradimensional lieges. That’s why they achieved so much progress is so little time. These alien master will soon return to demand the price for their tutelage.
Old Zartarian legends claim they were guided by the first priest of X’Zagoth in a holy trance. Their amphibious god lead them to the ruins of an old City-State, mostly intact, with all their secrets ready to be learned by their people. X’Zagoth has been silent for centuries, but he will awaken sooner or later.
The Zartarians were able to form the first unified society of humans thanks to a strong charismatic leader who possessed inhuman sorcerous powers. This person was known as the First Sorcerer-King. This king ruled the Zartarian for thousands of years, until he parted to the stars. This fallen star you see tonight is his vessel, returning home.
The first Zartarians erected great Obelisks on the site of their most important cities. These objects serve as great conduits of the chaotic energies that fuel the art of sorcery. If a great ritual is conducted at the same time in all seven obelisks, no one can tell what can be accomplished.
To achieve the power they had in the subsequent ages, the Zartarians attracted thousands of other people with false promises to their cities and offered their souls as sacrifices to the powerful god X’Zagoth. The vengeful ghost of these early victims now haunt the ruins of these ancient cities.

If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is: