Skip to main content

Anttelius - A World of Warlocks & Barbarians - An Introduction - Part IV

Artwork by Joyce Maureira
Ok, today I am sharing the last part of the 10 main themes of my setting tookit for Sharp Swords & Sinister Spells.

The Gods Have Left


The supernatural is real and feared. Demons stalk in the shadows and under old ruins. The gods, however, are silent and distant, if they exist at all. Religions still abound, promising salvation, blessings and refuge from chaos. Most of them give only an illusion of hope and explore their heard to fill their vaults with whatever they can pluck from the hands of the believers. There are very few who actually make an effort to give spiritual guidance and comfort to the flock. Most religions serve as a political organization that keep the masses under control and manipulate them to their interests. There are a few priests and holy man that wield supernatural powers but these doesn’t come from their gods for sure. Some, in their irrational zeal, may believe it does, but it is probably bestowed by a devious demon or other such chaotic being.

d12
Signs of Gods’ Abandon
1
An old ruined shrine overgrown with vines. The god’s image depicted in a mosaic over it isn’t like any known god.
2
A crazy old person with sacred vests of an old faith being humiliated by a small group of armed men and women.
3
The statues of three messiahs defaced with profane inscriptions and demonic symbols.
4
An opulent temple, with instruments of silver and gold, around where dozens of beggars implore for food and coins.
5
A priest from a corrupt church coming with three mercenaries to exact the punishments of their faith to the infidels.
6
A small travelling group of holy men and women selling the favor of their god to whoever has the money to pay for it.
7
A mob of ragged commoners following a priest and four armed soldiers carrying someone to be burned for witchcraft!
8
A burned out cathedral. Its doors and windows barred from outside. Skeletons can be seen around the place.
9
A former priest, now exiled, proclaiming the falsehoods that abound in his former religion.
10
A elder, wearing hags and dozens of different holy symbols screaming prophecies of incoming doom.
11
A mob of people throwing rocks and other debri at a priest and its small church.
12
A great statue of an old god toppled down and shattered into many pieces.

Heroes are Rare


Anttelius is an unforgiving world. Everyday, hundreds die for many different reasons, and no one seem to be making anything to change that. They are mostly busy trying to live another they themselves. Injustices abound, and power makes right. To stand up and fight all of this requires a great deal of courage, and more importantly, self-sacrifice. It takes a lot for someone to let go off their own ambitions and security to risk life, limb and soul to help others. Most adventurers when faced with a choice between their treasure, an artifact from the yore and the chance of saving someone by risking their lives, very few with pick the last option. Heroic deeds ar mostly the stuff of legends. However, the few brave souls that have the mental fortitude to accomplish heroic deeds are rarely forgotten, and rarely forgiven too.

d12
Signs of Egoism
1
A villager denouncing a neighbor for witchcraft in order to take up their lands.
2
A group of mercenaries offering their protection services to villagers who barely have enough to survive.
3
A family offering their children for coins, as they cannot sustain their whole family.
4
A trial by combat happening, where a peasant is facing a knight in service of a noble.
5
A noble demanding a group of peasants to denouncing one of them for stealing food. The criminal shall be executed.
6
A band of mercenaries hunting down a rebel who dared defy the orders of a corrupt noble, and breaking everything in their path.
7
A group of con-men who tricks villagers into paying them to save the village from themselves.
8
A bullet board with warrants to capture indentured peasants.
9
After a small rebellion, officials from the local government is offering gold coins to whoever turn in rebels to be executed.
10
Local tax collectors take whatever item of value they can from peasants and villagers in order to fill the noble’s coffers.
11
A crime lord from a City-State is threatening to execute q innocent everyday if his enemies are not delivered to him.
12
A statue of a legendary hero toppled down by current rulers of the land.

Fear of the Unknown


In a world of superstition, where knowledge is a privilege of the few, what is unknown and different is equally feared and hated. Anyone a little different from those around them is at least shunned, and sometimes may even be chased off, exiled or even hanged or burned alive for witchcraft! What is beyond the hills near the town, what are the customs of the people who live beyond the mountains, what land is there on the other side of the sea is unknown and feared. People would rather be left alone without contact or knowledge of what is different from what they know. And as sorcery and the forces of Chaos are real, this may very well be the safest choice. The reaction to sorcerers, ancient artifacts and other supernatural phenomena is, therefore, not the best.

d12
Signs of Ignorance
1
A pile of burning books surrounded by a cheering crowd.
2
When the characters arrive in a new community, the inhabitants hide in their homes and shun them.
3
An old library in ruins at the top of a hill. Locals consider it taboo.
4
An angry mob of peasants carrying a tied person to be hanged for witchcraft.
5
A group of foreigners being attacked by a gang of local bandits for bo reason beyond being outsiders.
6
Panicked villagers flaying themselves because of a comet hurtling through the sky.
7
On the nights of full moon, the people hide inside their houses and pray to rebuke the evil spirits.
8
Old scientific advancements of past civilizations is seens as sorcery and is reviled by most.
9
Scholars are seen as potential devil worshipers, as they delve into forbidden knowledge.
10
A priest preaching on the sins of the different and the necessity to be just like what their god want you to be.
11
The remains of a cottage, burned with everything inside. With a white graffiti, you can read “repent witches!”.
12
A purification ritual is being conducted by a group of monks in the middle of the street. People walk over hot coal, are flayed and suffer a variety of humiliating acts.

If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxvJAyk