Skip to main content

Anttelius - A World of Warlocks & Barbarians - An Introduction - Part I

So, Solar Blades & Cosmic Spells is still being worked on. I am doing a bunch of art for it, hiring artists to make more art, and keeping at their tail so it will be finished on time. But, while I have some free time between drawing and talking to collaborators, I am witing the next book in the SS&SS line, a setting toolbox!

So you want to learn about the secrets of our world and beyond? You’ve come to the right place. The Order of Chroniclers holds the most extensive library in our world, containing many answers but, more importantly, much more questions.

Sharp Swords & Sinister Spells is a rules light sword and sorcery role playing game with such a flexible system, almost any pulp fantasy world could be easily adapted for play. Its rulebook, however, does not contain a readymade setting.

That’s what Antellius is for. This book contains a world framework intended for providing strong themed elements and a vast set of tools, allowing each campaign to be unique and helping referees with game preparations and improvisation when necessary.

Although originally intended for Sharp Swords & Sinister Spells, the world, its cultures, locations, legends, personalities, secrets and other elements within this tome are perfectly usable with other fantasy RPGs, especially those that support sword and sorcery style of stories and the style of game supported in the Old School Renaissance.

So ready your swords and prepare for a long and perilous journey. Welcome to Anttelius, a world of warlocks and barbarians.

What is Anttelius


Antellius means “Old World” in ancient Zartarian. Even in the ancient Empire of Zartar the Sorcerer-Kings already knew much of our world’s history and inhabitants had come before them.

Throughout the previous books of Sharp Swords & Sinister Spells, many elements of the world of Anttelius have been referred, such as the supernatural being called Ogh’Oid, the vast and corrupt city-state of Mezzanthia and the Order of Chroniclers in that said city. However, the intention of this book is not to define every single detail of this vast world, but to provide a strong framework where you upon you can build your own world of Anttelius.

In order to do this, we must first make you familiarized with the spirit and themes of this world. To help Referees in this task, the book presents below a list of the 10 main themes of the world of Anttelius and a table of elements to be used during the game to reinforce them.

The World is Ancient


The current people living on the decadent city-states are just the latest cultures to live in Anttelius. Many civilizations have come and gone under the red sun that warms this planet, and not all of them were human. Before the rise of humankind from its primitive origins, inhuman races reigned over this world and the ruins of these civilizations lie scattered in the wilderness and under the streets of the rebuilt city-states. But even though the signs of their passage on this world are clear, little is known about their history and destiny after the ruin of their cities.

d12
Signs of the Ancients
1
An eroded statue depicting a humanoid that do not resemble a contemporary human of any known culture.
2
An object with decorations from an style not seen in thousands of years.
3
An almost erased painted mural depicting an ancient historical event.
4
Ruined pillars with carved decorations resembling strange and alien creatures.
5
A carved piece of hard material with alien characters that are almost indecipherable
6
The face of an ancient personality carved in a ruined wall.
7
Unbelievably preserved skeletons of strange humanoids that barely resemble humans.
8
A half buried lavishly sculpted stone coffin, depicting a ancient noble of a lost civilization.
9
A great mosaic on the floor, covered by dirt, depicting an old map, barely identifiable.
10
Scraps of old clothes and accessories used by an ancient people, with strange and forgotten symbols.
11
The ruins of great architectural achievements that no civilization today can accomplish.
12
The remains of a tapestry depicting a common custom of an lost civilization.


If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like...

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w...

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxv...