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Solar Blades & Cosmic Spells - Powers & Corruption


The Void can not only be unpredictable, causing strange effects and harmful experiences. It can also deeply corrupt the ones meddling with its energies, changing those individuals forever. When The Gifted rolls a natural 20 on the Willpower to manifest a power, besides other effects described above, he may suffer a Corruption.

When this happens, the player needs to decide if he wants to make a Luck Roll to avoid the Corruption. If he doesn’t do it, or he is unlucky, he is corrupted in some sort, as determined by the Overlord, using the same principles as the ones used for creating a Backlash, with the difference that a Corruption is permanent.

A power that inspires fear in a target may corrupt the user in the form of a madness (as in Sanity and Madness in Chapter 4: Rules of the Game). A damage inflicting power might permanently damage a character’s Attribute. A power that lets the character travels through the Void might leave him stuck there.

Similarly, we created tables to generate all purpose Corruption for both sorcery and psychic powers for when the Overlord needs inspiration. When necessary, the player will roll 1d6 and add the PL of the power which caused the Corruption.

If Xazim had rolled a natural 20 on the Willpower test to manifest the Energy Shield power, he would have lost the power for the day, a Backlash would happen and he would even suffer a Corruption effect. Some of the possibilities, besides rolling on the appropriate Corruption table, the Overlord could create a new Compliment for the character in which he would be imprisoned in a energy shield every now and then.

1d6+PL
Sorcery Corruption
2
Strange and terrible symbols of the Void appear on the character’s body in a place he can hide.
3
Part of the character’s body is deformed, making it clear he is connected to the practice of sorcery (scaly arms, strange eyes growing over his chest, eyes that emanate a purple shimmering light).
4
One of the character’s limbs is transformed into something else, like a tentacle, crab pincer or a spider leg.
5
The Void energies blast the character and he acquires a gruesome wound that never heals completely, making him lose 1d3 points of Vitality permanently.
6
The character’s face is deformed in such a way that it’s impossible to hide his connection to the Void (his skin falls off, he gains dozens of spikes and red eyes, he assumes a demonic visage). Interactions becomes a lot more complicated.
7
The Void drained so much of the character’s life essence he permanently loses a point of either Physique or Agility.
8
The entities from the Void saps the character’s resolve, permanently draining 1 point of Willpower.
9
The shadows from the Void cloud the character’s mind and senses, reducing his Intellect by 1d3 points permanently.
10
Terrible nightmares, showing horrors from the Void, haunt the characters dreams. Every night, the character must make a Willpower test or lose 1d3 Sanity points.
11
Energies from the Void emanates from the character, making anyone near him feels a strong discomfort, and anyone touching him directly suffers 1 point of Void damage per round.
12
The rot from the Void infects the character and he begins to lose his life energy as time goes by. Every beginning of an adventure he must make a Willpower test is lose 1 point of Physique or Agility.
13
The character acquires a madness related to the situation that caused the acquisition of this Corruption, or increases an already obtained madness.
14
The embryo of a Void entity is put inside the character’s body and grows with time. If at any time his Luck score drops to zero, the embryo is born and the character dies.
15
Somewhere, a Void portal opens and a clone of the character steps out of it, determined to take his place, with the help of the forces of the Void. The character now has this as a new Complication.
16+
A Void portal appears and sucks the character and everyone within short distance of him to the Void dimension.

1d6+PL
Psychic Corruption
2
Discreet but visible visual effects appear whenever the character uses psychic powers, making it possible for other to determine he is a mentalist.
3
The character is constantly manifesting visual signs of his brain waves and thoughts. This immediately identifies him as a mentalist to anyone who observes him for a few minutes.
4
The character body becomes stretched, giving him an strange and ungainly appearance, with long and skinny legs, and elongated fingers.
5
The character is so focused on his mental capabilities his body suffers. He regains 1 less point of Vitality every time he rolls his Recovery Die.
6
Once per adventure the character might project his thoughts out loud, foiling his plans to surprise his enemies. Once per adventure the Overlord may ask for a Luck Roll. Failures means the enemy affected will receive the information he needs to prevent such plans.
7
The use of such strong mental powers is very taxing to the character’s body and it starts to weakens. The character loses either 1 point of Physique or Agility.
8
Slowly but inevitably, a sentient entity from the Void starts to penetrate the character’s mind. Every adventure the character must make a Willpower test to avoid losing 1 point of Willpower.
9
Memories from other times and places start taking over the character’s mind, and whenever he has to make a Intellect test to remember something from his home dimension, he receives a Penalty Die.
10
A terrible visage of the Void manifests in front of the character and he immediately loses 1d6 Sanity points.
11
The character’s brain waves are harmful to those around him. Those within close distance of him feel very confused and those touching him for a full round lose 1 point of Intellect per round.
12
As his mind becomes stronger, the character’s body weakens and starts to die. Every beginning of a adventure requires the character to make a Willpower test to avoid permanent losing 1d3 points of Vitality.
13
The character’s sense of reality seems to be fading, and he loses 1d3 points of Intellect permanently.
14
An uncontrollable madness lurks in the character subconscious and can occasionally manifest and make the character lose his sense of reality completely. If at any time his Luck score reaches zero, the madness takes over forever.
15
The character acquires a split personality that may manifest occasionally, probably to foil all his plans. This is a new Complication for the character.
16+
The character’s consciousness is imprisoned inside his own brain while an entity from the Void assumes total control over his body.

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