I usually never take part on these Gaming Design competitions. I don’t want to make games based on someone’s else themes and terms. I have a big list of games, settings and other materials I want to write and I just stick with them, on my terms.
But NaGaDeMon (National Game Design Month) seemed a little bit more attractive. I just had a time limitation and I could do anything I wanted. Since I had a bunch of gaming ideas begging to be put on paper, I bit the bait and here I am.
My first published game, Sharp Swords & Sinister Spells was written in less than a month, so I am here to try this feat again, now with a little bit more experience and a modern take on pulpy modern adventures.
Beware, because in these dark streets darker secrets are hidden.
The streets of the city were always dangerous, as far as Sarah could remember. But now, after discovering the sinister truth behind reality, even her own shadow could give her the creeps.
Dark Streets & Darker Secrets is a Street & Sorcery Rules Light Role Playing Game with a Old School spirit, just like its predecessors: Sharp Swords & Sinister Spells and Solar Blades & Cosmic Spells.
It’s a game about modern adventures in the world we live today, only with a layer of supernatural weirdness and horror. Characters are people who have found out about the mysteries and horrors that exist in the world and have decided to do something about it, be it battle it, join it or simply explore its possibilities in anyway they see fit. They will battle evil cultists, corrupted ghosts, blood sucking vampires and frenzied werewolves, or maybe they will be the horrors of others.
This edition of the game assumes the reader knows the principles of what is a Role Playing Game and how it is played. In the future, an expanded edition of Dark Streets & Darker Secrets might be published, but this one is a complete game, containing everything you need to play sword and sorcery adventures in the streets of a corrupted city of a fantastical and horrific version of our own world.
If you like what you've just read, check out my books over RPGNow and Lulu.
But NaGaDeMon (National Game Design Month) seemed a little bit more attractive. I just had a time limitation and I could do anything I wanted. Since I had a bunch of gaming ideas begging to be put on paper, I bit the bait and here I am.
My first published game, Sharp Swords & Sinister Spells was written in less than a month, so I am here to try this feat again, now with a little bit more experience and a modern take on pulpy modern adventures.
Beware, because in these dark streets darker secrets are hidden.
Introduction
The streets of the city were always dangerous, as far as Sarah could remember. But now, after discovering the sinister truth behind reality, even her own shadow could give her the creeps.
Dark Streets & Darker Secrets is a Street & Sorcery Rules Light Role Playing Game with a Old School spirit, just like its predecessors: Sharp Swords & Sinister Spells and Solar Blades & Cosmic Spells.
It’s a game about modern adventures in the world we live today, only with a layer of supernatural weirdness and horror. Characters are people who have found out about the mysteries and horrors that exist in the world and have decided to do something about it, be it battle it, join it or simply explore its possibilities in anyway they see fit. They will battle evil cultists, corrupted ghosts, blood sucking vampires and frenzied werewolves, or maybe they will be the horrors of others.
This edition of the game assumes the reader knows the principles of what is a Role Playing Game and how it is played. In the future, an expanded edition of Dark Streets & Darker Secrets might be published, but this one is a complete game, containing everything you need to play sword and sorcery adventures in the streets of a corrupted city of a fantastical and horrific version of our own world.
If you like what you've just read, check out my books over RPGNow and Lulu.