Skip to main content

Your Reputation Precedes You...

Characters in Old School D&D and in others OSR games begin as nobodies. They are usually common people without significant past deeds that would make them noticeable or famous. I like that. It sets the stage so that the really special events happen during the game. If the PCs are to become famous, gather a reputation, this will be due things they do in their adventures.
There are many games out there that have a system for fame, reputation, renown and such things. I am sure they all work according to their own logic and serve the purpose of the games they are linked to. However, I do not want to add another layer of bookkeeping to my games. Having to track Renown Points or a separate stat to evaluate how famous or recognizable a character is just adds more complexity to the game. At least how I see it. But I still would like a simple way to evaluate if a guard or traveller the PCs come across have heard about them.

To solve this problem, I’ve come up with what I call a Level Test. This works like this. You roll a die and compare it to your Character Level. If it’s equal to or below the number, the NPC recognizes you somehow. Their reaction will vary according to your deeds and fame.

What dice you roll would depend on the game you play. If you play games that cap at Level 10 or so, like DCC RPG, SS&SS and others, you could roll a d10 or even a d12. In games like D&D and others that can go to very high levels up to 20, you can use a d20 or maybe a smaller die (meaning high level characters are always recognized).

The Referee can also impose a Negative or Positive Die depending on how familiar each region is to the culture of the character. Suppose a character famous for his deed in one kingdom traveled all the way across the ocean to another region, his chances of being recognized would be lowe, so the Referee would roll two dice and keep the higher result. In the same manner, if the character made efforts to become bonded to some specific culture, noble house or organization, NPCs linked to them (even enemies) could roll 2 dice and keep the lower result when determining if they know the character.

Well, that’s it. I did have other used for Level Test in my game of Warlocks & Barbarians, but that’s a subject for another post.

If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxvJAyk