I don’t quite remember exactly when the idea for Solar Blades & Cosmic Spells hit my mind. Maybe it began to form the first time I saw Star Wars when I was a kid. But it surely took a more identifiable form after years of media consumption, including comic books, pulp literature, movies and especially games!
The fact is that around 2012 I discovered the Old School Renaissance, its games and the great and diverse community around it. I fell instantly in love with it and with the endless possibilities it offered. The Appendix N literature that formed much of the backbone of inspiration for many of its games was very refreshing to me (I basically grew up believing D&D and fantasy to be simply a derivation of Tolkien’s Middle-Earth).
The way many members of the community created their own stuff, shared it around, published it online and added a little bit of their own weirdness and creativity to the melting pot of OSR gaming made me feel I could finale make the game my own, and I decided to follow their step and contribute a little bit with my own ideas.
Sharp Swords & Sinister Spells was my first foray as a creator of RPG material. I made it as an amalgamation of several games I really like and focusing on sword and sorcery adventures. It was fantasy, but a pulpier fantasy than usual.
To my surprise, the game and myself were very welcomed by the community and got some really high praises. For a game I basically designed for myself, with everything I wanted in a sword and sorcery game, I was really honored and humbled.
I met many great people because of the game and my interactions with the community. Real friends I hold dear in my heart. And I learned a lot! I am still learning, everyday.
Solar Blades & Cosmic Spells is the result of some of that learning process. When I started actually developing it, I began publishing small parts of the text over this blog and got many responses regarding mechanics, inspirations, and many other things.
Writing and play-testing the game was a real treat, and sharing it with other was amazing. Now that we are in the final hours of this leg of the journey I can look back and enjoy every adventure and obstacle!
It has been an amazing experience, and an incredible journey… But there will be many more!
I am already writing the next book for Sharp Swords & Sinister Spells and planning what to do after that. I am also planning on creating material with other publishers and authors that I admire. I can’t wait to share it all with you all!
In the end, I would like to thank all of you who has been following my adventures in this community, who have been sharing things with me, who has been encouraging me to do my things and who have taken the time to look at the stuff I created!
I love gaming, I love creating things, I love writing, I love illustrating, but I love being part of this community even more!
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To make up for all my ramblings, here comes a few house rules created by Jim Miller for his SS&SS games that I am probably going to steal, tailor to my needs and insert in a future book!
If you like what you've just read, check out my books over RPGNow and Lulu.
The fact is that around 2012 I discovered the Old School Renaissance, its games and the great and diverse community around it. I fell instantly in love with it and with the endless possibilities it offered. The Appendix N literature that formed much of the backbone of inspiration for many of its games was very refreshing to me (I basically grew up believing D&D and fantasy to be simply a derivation of Tolkien’s Middle-Earth).
The way many members of the community created their own stuff, shared it around, published it online and added a little bit of their own weirdness and creativity to the melting pot of OSR gaming made me feel I could finale make the game my own, and I decided to follow their step and contribute a little bit with my own ideas.
Sharp Swords & Sinister Spells was my first foray as a creator of RPG material. I made it as an amalgamation of several games I really like and focusing on sword and sorcery adventures. It was fantasy, but a pulpier fantasy than usual.
To my surprise, the game and myself were very welcomed by the community and got some really high praises. For a game I basically designed for myself, with everything I wanted in a sword and sorcery game, I was really honored and humbled.
I met many great people because of the game and my interactions with the community. Real friends I hold dear in my heart. And I learned a lot! I am still learning, everyday.
Solar Blades & Cosmic Spells is the result of some of that learning process. When I started actually developing it, I began publishing small parts of the text over this blog and got many responses regarding mechanics, inspirations, and many other things.
Writing and play-testing the game was a real treat, and sharing it with other was amazing. Now that we are in the final hours of this leg of the journey I can look back and enjoy every adventure and obstacle!
It has been an amazing experience, and an incredible journey… But there will be many more!
I am already writing the next book for Sharp Swords & Sinister Spells and planning what to do after that. I am also planning on creating material with other publishers and authors that I admire. I can’t wait to share it all with you all!
In the end, I would like to thank all of you who has been following my adventures in this community, who have been sharing things with me, who has been encouraging me to do my things and who have taken the time to look at the stuff I created!
I love gaming, I love creating things, I love writing, I love illustrating, but I love being part of this community even more!
---------------------
To make up for all my ramblings, here comes a few house rules created by Jim Miller for his SS&SS games that I am probably going to steal, tailor to my needs and insert in a future book!
If you like what you've just read, check out my books over RPGNow and Lulu.