As I am writing the text for the future Revised, Expended and Updated edition of Sharp Swords & Sinister Spells (to be released in partnership with Gallant Knight Games), I thought about a cool new way to use Positive and Negative Dice for those who want more nuanced results and consequences for their tests. The rule can also add a tactical element that can be quite fun. Below is the first draft of the rules that can also work pretty well for D&D 5th Edition's Advantage and Disadvantage rules. Positive and Negative Die as d6s Positive and Negative Die are a great way to simplify situational modifiers, eliminating the need for various tables of modifiers trying to codify every possible event that might occur. However, they may simplify things a little too much, since they nullify one another, usually don’t stack and don’t offer much information on the consequence of their use. And that might be fine for the majority of players. However, this book would like to pro...
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