Characters in Old School D&D and in others OSR games begin as nobodies. They are usually common people without significant past deeds that would make them noticeable or famous. I like that. It sets the stage so that the really special events happen during the game. If the PCs are to become famous, gather a reputation, this will be due things they do in their adventures. There are many games out there that have a system for fame, reputation, renown and such things. I am sure they all work according to their own logic and serve the purpose of the games they are linked to. However, I do not want to add another layer of bookkeeping to my games. Having to track Renown Points or a separate stat to evaluate how famous or recognizable a character is just adds more complexity to the game. At least how I see it. But I still would like a simple way to evaluate if a guard or traveller the PCs come across have heard about them. To solve this problem, I’ve come up with what I call a Level T...
A place to share, comment and wonder about old school RPGs and the projects I am working on.