Due to their importance and influence on the sword and sorcery adventures, Factions can effectively be treated as characters and, as such, can influence the events of the campaign in a myriad of ways. But how do we resolve the outcome of their actions in a fair and neutral way? This system proposes assigning them scores in 4 main Attributes similar to those of the PCs: Warfare, Subterfuge, Machinations, and Influence. These scores will normally vary from 0 (meaning complete inaptitude in that particular area) to 5 (meaning a very strong focus on that particular area). Warfare This faction Attribute will determine how well a faction perform in battles, such as wars or even small skirmishes in the narrow alleys of a corrupt City-State. Subterfuge This governs how competent a faction is in more underground activities such as thievery, smuggling, assassinations and other actions normally related to criminals and other underbelly actors. Machinations This Attribute determines how skillful a...
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