Art by Bradley K. McDevitt It’s really hard to define a foolproof formula for creating good adventures, but some elements certainly help make it more interesting and exciting for everyone playing it. Like everything else, however, a single group may not be interested in all of these elements, but it’s usually a good idea to try to insert them in the adventures first to see how they respond. Choices that Matter RPGs are first and foremost about making choices--choices that matter,not simply mechanical choices during character creation, or whether to attack one bandit or another,. Choices can dramatically alter the events in the story, so these choices need to be informed choices too. It makes no difference to choose between two paths in the forest with absolutely nothing to tell them apart from each other. Give them information, feed their senses. Think about what you can tell them about the choices they have to help them make a judgment call, and let their choices really ...
A place to share, comment and wonder about old school RPGs and the projects I am working on.