Skip to main content

Solar Blades & Cosmic Spells - Vehicle and Starship Combat - Part IV

Artwork by Louis Glanzman

How about the starship's weapons you ask?

Weapons


Vehicles and starships can sport a great arsenal of weapons. Some of them have heavy machine guns, missile launchers, flamethrowers and some even have laser guns, blaster cannons and even somo more arcane armaments the Overlord can come up with.

In game terms, vehicle’s weapons work just like character weapons, although the Overlord must pay attention to the Scale in which they are being used.

Specific Weapons


Imaginative Overlords can easily make use of the weapon tables in Chapter 3: Equipment and Credits to come up with all sorts of weapons for their vehicles and starships, and that’s what we expect then to do. However, we present below a few specific weapons that may function a little differently to spicy things up and give inspiration for Overlords and players.

Proton Torpedos


These advanced missile weapons are used on the most battle ready starships to take down the toughest opponents. The have a long range and usually punch 5d6 points of damage. Some even rarer models do more damage (up to 10d6) or even have tracking engines that halve the Difficulty to hit their targets. The problem is that they are a one use only item and are really hard to find outside the Galactic Overlords’ arsenals.

Traction Beam


These weapons are used to prevent a vehicle from escaping and for capturing enemy ships. The tractor beam emits a strong gravitational pull against the objects it is pointed against, possibly looking it into place or pulling them back to be captured. In game terms, a traction beam has normally a medium range, but it does not cause actual damage. If the attack is successful the attacker rolls 2d6 and that’s the Difficulty for the Maneuverability test the target must make. If this test is successful, the target vehicle suffers no ill effects. Failure rolled above the Maneuverability score means the ship is pulled a distance category closer to the attacker. But a failure within the Difficulty score only means the target ship is locked in place.

Disintegrator


Terrible weapons devised by the cruel Galactic Overlords during the Cleansing Wars, these weapons are capable of turning entire starships into mere particles. Only the most potent ships can carry such guns, since a single fire drains so much energy that smaller starships could completely shut down. In game terms, these weapons have a long range and requires a Maneuverability test from the target, in order to avoid being disintegrated instantly (the Overlord may rule that very large ships suffer 10d6 points of Hull damage instead of being completely disintegrated).

If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells).

Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets. It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more.

The book itself will eventually be release in partnership with Gallant Knight Games, but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well!

So here it is: https://drive.google.com/open?id=1QlFYafvxvJAyk_zMgBNmC5TZ…

Download the final text and sheets of Solar Blades & Cosmic Spells

Hello space hobos!

Layout is about to begin and I have a surprise for you guys: The (as of right now) final text PDF of the Solar Blades & Cosmic Spells, together with the Character Sheet and Vehicle’s Sheet!

With those, you can begin your crazy adventures in the Known Universe and try your luck under the cruel gaze of the Galactic Overlords. Try to earn a good amount of credits transporting goods or refugees through the sectors. Or even try to awaken a sleeping Star God to repair some of the damage the wars have brought upon our reality.

So grab your Solar Blade and ready your Cosmic Spells! We are about to go on an adventure!

SB&CS - Complete Text
SB&CS - Character Sheet
SB&CS - Vehicle's Sheet

If you like what you've just read, check out my books over RPGNow and Lulu.

Words of Power - An Alternative Spell System for Old Skull Engine

I am writing the second edition of Sharp Swords & Sinister Spells, my first published game (a sword and sorcery RPG with streamlined rules, modern system with old school spirit) and I wrote an alternative spell system to go with it inspired by many things, including Barbarians of Lemuria, Blades in the Dark and the great articles about Magic Words written by Nick L. S. Whelan on his great blog Papers & Pencils.

Words of Power
The default magic system of Sharp Swords & Sinister Spells is inspired by a series of authors both in literature and in gaming. It assumes practitioners of sorcery dabble with incredible powerful and unstable energies to cast their spells, which they must learn the exact formula to cast. They usually can't devise new spells of modify the spells they know, as true sorcery is not a creation of mortals and these can only mimic this sinister arc with sinister consequences.

This alternative system proposed here changes things a bit. Magic will still b…