8 - Running The Apocalypse While the world practically ended, survivors are still going to explore every inch of it trying to make it for another day. 8.1 - Exploration When exploring outside of action scenes time is measured in Turns during which a survivor can make a major action such as: examining a part of the location, moving to a different room or engaging with something or someone. 8.2 - Traveling Use a hexagonal map where each hex is 6 miles a side and 12 miles across. A group of survivors can normally travel 12 miles (1 hex) per watch. Some terrain types (swamps, hills, thick forests, etc.) reduce this by half, taking two watches to travel 1 hex. Rest A Survivor who doesn’t rest at least one watch every two days is Exhausted. Weather Roll 2d6 to determine the daily weather—which can be a worthy adversary in the end of the world. Weather that is bolded are dangerous conditions for traveling. Each watch spent traveling under these conditions triggers a STR Save to a...
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