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Buy My Stuff

Besides writing random thoughts and drawing weird images, I write and publish RPG books and some other content. I have this small publisher I call Old Skull Publishing that puts out my own gaming material.

You can find my products on the following sites:

RPGNow


Here you can get the PDF versions of Sharp Swords & Sinister Spells - Rulebook and its companion volume Sharp Swords & Sinister Spells - Addendum! You can also buy them in print! Both print and PDF formats are PWYW (Pay What You Want)!

Lulu

Here you can find Sharp Swords & Sinister Spells - Rulebook and Sharp Swords & Sinister Spells - Addendum in print in a more durable format and with better paper than on RPGNow, but it's not PWYW (Lulu does not give this option). On Lulu I used cream paper to make the B&W illustration really pop! It is also saddle-stiched, which makes them more resistant at the game table! I recommend Lulu, if you can. Lulu also has many sales and coupon codes you can use to save on shipping and on the actual products. In the end, if you use coupons, the cost will be pretty similar and you will have a better product.

Other Stuff


I do plan on selling some of my artwork originals, prints, t-shirts and other things like these, but I have not set this up yet. It's coming soon.

Popular posts from this blog

Solar Blades & Cosmic Spells - Complete RPG in Draft Text

Solar Blades & Cosmic Spells IndieGoGo campaign ended about a month ago. It was my first crowdfunding campaign by my own (we made one for the Brazilian version of Sharp Swords & Sinister Spells to pay for a print run and some other stuff), and so far I am really happy with it (even though the currency exchange is quite bad for me, as I receive less for the dollar than I pay for it).

Anyway, one of the last goals of the project was to release a artless version of the game for free too, to make the game more accessible and easy to use. So why not share the current draft of the rules here too with character sheets to go with it. This way you all can play the game while we wait for it to be ready!

So grab the complete Draft Text of Solar Blades & Cosmic Spells RPG here! It takes some time to load all the content, but it's worth it, I promise you!

Grab the Character Sheets here, and here!

If you don’t know what exactly Solar Blades & Cosmic Spells is, check out the proj…

Alternate Vancian Magic System for OSR Games

Okay, let me get his out straight away. I am not an Jack Vance scholar, literature major, or real wizard. I just love OSR games, love what I’ve read of The Dying Earth Series and other Appendix N books and really like to tinker with game systems (as well as create stuff). So I’ve come up with an alternate Vancian Magic System that makes spellcasting more flexible, leveless (even though you can still use the standard spell list in your game of choice) and insert some risk in the sorcery art (which I think is essential, as we are dealing with unnatural forces).

In the stories I’ve read, magicians, when they were imparting the spell energies in their minds to cast them later, would make increasingly greater effort to put as many spells as they could in their memory. There was not definite limit. Some could impart more, some less, and this could vary. They could risk filling their minds with spells, but if they pushed too hard, they could lose and release all that energy uncontrollably. …

How to never describe a dungeon!

I've heard it a thousand times. You probably heard it too. Some people, I don't know why, say that dungeons, especially large ones, are boring. The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why.

Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from.

You never describe a dungeon like that. There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon was, what it is now, who lived there, who…