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Buy My Stuff

Besides writing random thoughts and drawing weird images, I write and publish RPG books and some other content. I have this small publisher I call Old Skull Publishing that puts out my own gaming material.

You can find my products on the following sites:


Here you can get the PDF versions of Sharp Swords & Sinister Spells - Rulebook and its companion volume Sharp Swords & Sinister Spells - Addendum! You can also buy them in print! Both print and PDF formats are PWYW (Pay What You Want)!


Here you can find Sharp Swords & Sinister Spells - Rulebook and Sharp Swords & Sinister Spells - Addendum in print in a more durable format and with better paper than on RPGNow, but it's not PWYW (Lulu does not give this option). On Lulu I used cream paper to make the B&W illustration really pop! It is also saddle-stiched, which makes them more resistant at the game table! I recommend Lulu, if you can. Lulu also has many sales and coupon codes you can use to save on shipping and on the actual products. In the end, if you use coupons, the cost will be pretty similar and you will have a better product.

Other Stuff

I do plan on selling some of my artwork originals, prints, t-shirts and other things like these, but I have not set this up yet. It's coming soon.

Popular posts from this blog

How to never describe a dungeon!

I've heard it a thousand times. You probably heard it too. Some people, I don't know why, say that dungeons, especially large ones, are boring. The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why.

Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from.

You never describe a dungeon like that. There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon was, what it is now, who lived there, who…

Sharp Swords & Sinister Spells Giveaway - Adventure Outlines!

A few months ago I asked on Google+ if people would be interested in participating on a small giveaway of printed SS&SS books, where participants would use the Adventure Idea Generator and the Adventure Title Generator from Sharp Swords & Sinister Spells - Core Book and Sharp Swords & Sinister Spells - Addendum, respectively, to write a quick Adventure Outline.

The response was impressively good, so here it is!

The OSR in Brazil - Part I

The first RPG ever published in Brazil was Tagmar (a fantasy RPG that seems like a mash up of AD&D and Marvel Super Heroes with that colorful table - they are actually making a revision of this game, but it’s taking a non Old School approach now) in 1991. So we didn’t really have all those wonderful Old School games that are so ingrained in the OSR in general. The first full edition of D&D to be published here were the reviser core books of AD&D second edition.

Thus, for many of us, the OSR is more like an Old School Revelation than a Renaissance. These games are new to us, they bring a refreshing take on the hobby that we have almost never seen. I discovered the OSR in 2011 and it changed the way I play RPGs ever since.

All this was to explain a little how the OSR is seen here by many of us. It’s still a very small part of the hobby here, but it’s always growing.

In this article I will present the OSR games that are currently being published and available in our country.