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Sharp Swords & Sinister Spells 2nd Edition - Factions in Action

Due to their importance and influence on the sword and sorcery adventures, Factions can effectively be treated as characters and, as such, can influence the events of the campaign in a myriad of ways. But how do we resolve the outcome of their actions in a fair and neutral way?
This system proposes assigning them scores in 4 main Attributes similar to those of the PCs: Warfare, Subterfuge, Machinations, and Influence. These scores will normally vary from 0 (meaning complete inaptitude in that particular area) to 5 (meaning a very strong focus on that particular area).

WarfareThis faction Attribute will determine how well a faction perform in battles, such as wars or even small skirmishes in the narrow alleys of a corrupt City-State.

SubterfugeThis governs how competent a faction is in more underground activities such as thievery, smuggling, assassinations and other actions normally related to criminals and other underbelly actors.

MachinationsThis Attribute determines how skillful a facti…
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Words of Power
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