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The Dead Are Coming - Followers, Bands & Communities

    5 - Followers As your survivor and companions live through all this forsaken world’s hardships, you invariably attract followers. These individuals can help you in many situations—provided you take care of them. When the group saves someone, helps them significantly or, simply, becomes somewhat famous for prolonged survival, others start seeking them out to join. When convincing people to join, make a WIL save and offer 1d6 Resources. If successful they join your band. Typical stats: 1d4 HP, 2d6 STR, DEX and WIL and a Random Background. Unless specified, they follow the same rules as your survivor. 5.1 - Follower Morale When a follower or band is placed in a difficult situation, is Deprived by lack of food or water or feel used, they must pass a WIL save or leave (possibly betraying you if appropriate). If you treat them with respect and care, this save has Advantage. 6 - Bands & Communities At some point, your group may wish to form a Band or even establish a Communit...

The Dead Are Coming - How to Survive

4 - How to Survive The Referee describes a situation and scenario. You describe what your survivor will do. The Referee will narrate the outcome using the rules when needed. The conversation flows with the rules regulating situations that are uncertain and interesting. 4.1 - Role Playing You play as a survivor in a post-apocalyptic world with zombies and other terrible people. You say what they say, decide what they do and think for them. You can speak in first, second or third person (or switch between). You don’t need to act like an actor (you can if you want to), you just need to make decisions for them. 4.2 - Keep This in Mind To have improved chances of surviving and take the most out of this game, keep these in mind. Ask questions to clarify situations and acquire much needed information and make notes. Work with the other survivors. Plan ahead. Make allies, if you can. When you roll dice, you are risking everything. Make good plans and avoid the dice. Play to survive, but enjoy ...

Gary Gygax Day - What I've Learned from Gary Gygax

Today is Gary Gygax Day! Gary Gygax was one of the creators of the first, most played and best-known RPGs of all time, Dungeons & Dragons. But he was not only the creator of one of the most influential games of all time. He was a great referee, storyteller and active member of a community of RPG players. He may have had his flaws too, and no one is immune to that. And although we have to keep these in mind too, that should not stop us from learning from what he could teach us. Even though he is one of the biggest names in the RPG game industry, Gygax was always available to chat, answer questions and even play with fans and admirers. It was not uncommon for him to invite people to come and play with him at his home, and he did not fail to help, give tips and talk about RPG with anyone who approached him. He was the archetypal DM, a teacher, a creator, a real master. It is not surprising that his birthday is honored until this day, and hundreds of websites, publishers and stores rel...

The Dead Are Coming - Inventory

2 - Inventory Your survivor can carry a number or normal sized items equal to 5 + STR. If they lose their backpack or similar items, they can carry a number of items equal to their STR only. Some larger items, such as two-handed weapons and bulky armour count as 2 items. 2.1 - Retrieving Items You organize your inventory putting the most accessible items in the first positions on the character sheet. To retrieve an item on an encounter, spend your action and roll 2d6. If you roll equal to or higher than the item position, you retrieve it. Otherwise you will also need your next action to get it. 2.2 Durability Most items have Durability of 3. When an item loses a point of Durability, mark a “*” next to it on your character sheet. When the item has 3 “*” next to it, it is depleted or destroyed. “*” can be cleared from items if they are repaired, recharged or refilled. Items usually lose 1 point of Durability whenever the Referee deems they have been used enough. When using an item and ma...

The Dead Are Coming - Survivor Creation

1 - Create a Survivor The world is a mess. Civilization as we know it has collapsed. The cities are overrun with flesh eating monsters you call zombies, people have turned on one another and you survive as you can. While you can. 1.1 - Attributes Your survivor has three attributes. These determine their basic strengths and weaknesses. Strength (STR): Physical prowess and endurance. Dexterity (DEX): Agility and eye-hand coordination. Willpower (WIL): Force of will and charisma. For each of these attributes roll 2d+3 in order. You may swap any two attributes scores. 1.2 - Hit Protection (HP) Roll 1d6 for your HP. This is how much damage your survivor can shrug off before actually getting wounded. 1.3 - Resources Roll 1d6 to determine how many units of Resources you begin with. You can allocate these to Food, Water, Bullets or Fuel however you like. 1.4 - Background Cross reference the values of your HP and Initial Resources on the Background table. This is what your survivor was before t...