Skip to main content

Solar Blades & Cosmic Spells - A Brief History of the Universe - Part IV

Artwork by Louis Glanzman

Behind any light, there is always a shadow, growing darker and darker...

The Coming of The Void

This era marks the decadence of the Empire. As it reached unparalleled levels of development and excellence in all areas, the Council was given more and more power and leeway. However, as it is said, power can corrupt the noblest of souls, and some of the members began to abuse their subordinates and take advantage of their position for their own good.

Some claim it was the influence of the Void, slowly seeping through the cracks of reality that were opening. Others just believe that everyone has a dark side, and it’s only a matter of time before it reveals itself to the world.

As such, discontent grew among the many systems and sectors, and animosity was rediscovered by the sentient species. Talk about leaving the empire and independence started to spread. And some within the Council backed this alternative.

This is the time the First Sorcerer revealed himself. No one knows who he really was, but some believe he was actually the great chancellor within the Empire’s Council. What no one will argue, however, is that his influence made into the Council and their members, and infighting began. Many also believe that some of the Council’s member became apprentices of the First Sorcerer and eventually became the Galactic Overlords that oppress the civilizations they once protected. This, ultimately, lead to the shattering of the empire and the formation of many warring factions, and the beginning of the Cleansing Wars.

1d10
Legends from the Fall of the Empire
1
The identity of the First Sorcerer can be discovered if the seat of the Council is found. It’s archives have information and recordings of the period. However, it’s believed that the Galactic Overlords will do everything in their power to prevent anyone from finding this lost place.
2
The tombs of the Council members who remained faithful to the empire hide secrets that could be used to fight the influence of the Void and the Galactic Overlords. The Order of a Thousand Suns has the location of those tombs.
3
A prophet had foreseen and warned the Council of the downfall of the empire. However, under the influence of the First Sorcerer, he was ignored and exiled. His predictions were all recorded in his own diaries that are now lost in the universe. If one could find it, they could know what terrible things are coming to us all.
4
The prismatic nebula the blocks the vision of the known universe into the unknown regions was created by a strong and wise leader of the people who wanted to protect them from the Galactic Overlords. Beyond it, the ideals of the Empire still survives.
5
Once the movement against the Empire began to gather strength a secret society of guardians of knowledge took many of the archives in the Great Repository and hid it in a place no one could find.
6
The Order of a Thousand Suns was created in this period, to battle the growing Void surrounding the Empire. Their first temple, if found, has all the register of the true events of that time.
7
The First Sorcerer, who taught all the Galactic Overlords in the way of the Void, has abandoned his wicked ways and now live in exilium. If one could find him and convince him of the importance of repentance, he could be a strong ally against the his former apprentices.
8
The species who denounced the Council members that were corrupted, were the first to be attacked. The survivors went to the Outer Regions, fleeing the persecution they were suffering from, and created the Barbaric Legions of the Outer Regions.
9
The technology developed in this age was focused on stealth and deception, and one of the greatest inventions allowed its user to completely vanish from any possible form of detection. This clock would deflect all light waves and other sensory input. A great order of Assassins was founded based on the use of this same technology, an order that exists till this day.
10
Throughout the universe, the Empire built great academies of knowledge and art. Most of them were deactivated during this time, but they still hold many secrets and important information.


If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like...

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w...

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxv...