Skip to main content

Solar Blades & Cosmic Spells - Vehicle and Starship Combat - Part III

Artwork by Lucas Bigorenski
Let's continue, shall we? Before they blast us away from the vacuum of space.


Hull


As characters have Vitality points, vehicles and starships possess Hull points. This measures how much damage they can suffer before falling apart. Bigger ships have more Hull points than smaller ones, but they tend to have a lower Maneuverability.

As long as a vehicle or starship still has Hull points, they work just as fine, unless they are hit by a Critical Hit. When a Critical Hit is suffered, the attacker rolls 1d6 on the table below and the vehicle or starship acquires a Destruction score of 1 (and it increases by one by each additional Critical Hit suffered).

1d6
Critical Effect
1
The communication systems are damaged, and cannot be used until it’s fixed. To fix it, a technician need to succeed at an Intellect score with a Difficulty equal to to total Destruction score.
2
The electric systems are damaged and are discharging, possibly harming the crew and their equipment. Every round, crewmembers need to make a Luck Roll to avoid suffering a number of points of damage equal to the Destruction score. To repair the systems, a technician need to succeed at an Intellect score with a Difficulty equal to to total Destruction score.
3
Fire breaks out, heating the systems and possibly damaging the crewmembers. Every round, crewmembers need to make a Luck Roll to avoid suffering a number of points of damage equal to the Destruction score. Additionally, every test made to operate any of the vehicle’s systems have their Difficulty increased by the Destruction score.
4
Radiation leaks from the engines, depleting the energy reserves of the vehicle, and possibly damaging the crew. Every turn, equipment will need to make a Durability Roll, including the vehicle itself. Additionally, characters are subjected to Radiation as explained in the Hazards and Other Dangers in Chapter 5: Combat, beginnings with the light category, and going up a category each time this result is rolled again. To repair the leak, a technician need to succeed at an Intellect score with a Difficulty equal to to total Destruction score.
5
The vehicle’s hull is breached, exposing the contents and the crew to the vacuum of space or a dangerous atmosphere. Every round exposed to the breach, characters need to make a test to hold themselves down with a Difficulty equal to the Destruction score. The Overlord will have to determine the consequences of each specific atmosphere.
6
Life support fails immediately, the crew has 1d3 turns to turn it back on or will suffocate. The Difficulty for the Intellect test to repair it is equal to the Destruction score.


Additionally, when a vehicle or ship suffers damage after reaching zero Hull points, it is considered to have suffered another Critical Hit, having to roll on the above table and adding 1 more point to the Destruction score.

The Crimson Nebula was trying to evade a pirate blockade in the Outer Regions but one of them manage to fire a precise shot against Kaylia’s ship, scoring a Critical Hit. This not only caused a good amount of damage, but gave the ship a Destruction score and forced a roll on the Critical Effect table. Rolling a 1, now they lost their comm systems!

Vehicle and Starship Destruction


One of the iconic scenes of the greatest science fiction movies that inspired Solar Blades & Cosmic Spells are the ones in which starships explode in a big ball of fire and metal. This can also happen in this game, if their crewmembers are unlucky or the ship suffers enough punishment.

Whenever a vehicle or starship acquires a Destruction score or have it raised by one, they need to make a Destruction Roll. This functions very similar to a Luck Roll and Durability Roll. The player rolls a d6 and if the result is equal to or below than the Destruction score, the ship explodes, possibly killing anyone inside it (an Overlord may allow a Luck Roll to see if someone survives the explosion). Rolling above the score means the vehicle is safe for now.

Having acquired a Destruction score, the crew of the Crimson Nebula needs to make a Destruction Roll to determine if their ship is still intact after such a devastating attack. All they need to do is roll a number above 1 on the d6 to avoid their doom. Which they did, to the relief of everyone at the table.

Repairs


As vehicles and starships suffer damage, they can also be repaired, since they do not regain Hull points back by resting, like characters regain Vitality points. To do so, a mechanic needs to spend some time in a proper workshop, with the appropriate tools and a few hours of hard work.

In game terms, to restore 1d6 Hull points, restore 1 point of Durability, or reduce the Destruction score by 1, the character needs to spend a full hour and 5 Credits for a Vehicle, 10 Credits for a Starship, and 50 Credits for a Space Station (see Scales below). He also needs to pass an Intellect test with a Difficulty equal to the Destruction score of the vehicle (plus any other situational factors adjudicated by the Overlord). Failure means that the repairs didn’t restore any Hull points or reduce the Destruction score.

Back in a safe starport, Kaylia has the chance to stop and make some repairs on their ship. The Crimson Nebula has lost 8 Hull points and has a Destruction score of 1. Kaylia and her crew manages to pool 25 Credits, which will only allow two repairs attempts. She decides to try to restore 1d6 Hull points and reduce the Destruction score back to zero.

If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxvJAyk