Skip to main content

Solar Blades & Cosmic Spells - A Brief History of the Universe - Part VI


Let's get over with the history classes, shall we? Last part of the history section of the universe with more job tables!

The Age of Galactic Overlords

After the Cleansing Wars that devastated the universe and erased many cultures from existence, the Galactic Overlords came to power. They divided the sectors between them based on their individual powers and origins. Some of them were not happy with their lot and infighting happens till this day.

Some small sectors and regions, although nominally within the domains of the Galactic Overlords, are actually ruled by an ally or lieutenant of them. Others, still, are so remote or protected by some barrier or obstacles that make them independent, like the Outer Regions and the Ghost Sector. Thar, however, don’t prevent an occasional attack by a furious Galactic Overlord once in awhile.

Today, these sorcerous tyrants conspire against each other in the shadows, always vying for more power and influence. Officially, they have a truce and an alliance between them, to keep the universe under their control, but they are an egotistical lot, and would love nothing more to have all the power to themselves, individually.


1d10
Legends from the Cleansing Wars
1
There is a pact between the Galactic Overlords that prevent them to entering the dominion of another. So if you need to escape the persecution of one of them, just go to the territory of one of his rivals.
2
One of the Galactic Overlords is a farce and use illusions to demonstrate his powers. He is actually protecting all the sentients in his domain from the oppression and cruelty of his “allies”.
3
The only weapons capable of harming the Galactic Overlords are those created by themselves, and guarded in their security vaults, from where no one has ever come out alive.
4
The Galactic Overlords forces cannot actually enter the location of a temple from the Order of a Thousand Suns. That’s how some of their knights managed to survive until this day.
5
You can only challenge the power of a Galactic Overlord by becoming one of them. And for that, you have to find the teachings of the First Sorcerer, which they will make sure you never do. But there is always a way, as the Void whispers in your ears.
6
There is one thing that can stop a Galactic Overlord, the sight of what they hold dear the most. Everyone of them has a passion, an obsessive love for something. The only thing that keep them from becoming complete servants of the Void, that keep them “human”. Find out what it is, and you can exploit it to your favor.
7
A Galactic Overlord’s power is linked to an amulet or other object of power where his human soul is locked for safety. If you can get your hands on these objects, you hold total power against them.
8
What actually give the power to the Galactic Overlords are the pacts the keep with the entities that live in the Void. If you can cut their deal with the entity or make them unsatisfied with their subjects, they may lose their powers and abilities.
9
One of the Galactic Overlords has been defeated by their subjects but they kept a hologram of the tyrant to prevent other Overlords to try to take their territory. The populace maintains a facade of oppression while figuring out how to protect themselves against future threats.
10
The Galactic Overlords are actually robots being controlled by the First Sorcerer, who is hidden in his fortress in the Void. If you can just find him and break his controls, the whole universe would be free again.

If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxvJAyk