Skip to main content

Solar Blades & Cosmic Spells - Vehicle and Starship Combat - Part II

Artwork by Louis Glanzman

Time to take a look on how Armor and Shields work on our starships! I will explain a bit about Scale later!

Armor


Vehicles and starships have are made of resistant materials naturally, but the weapons they used also sport very damaging attacks. As such, they also have armor which provides Damage Reduction just like the armor used by characters. However, it’s important to note that there is a difference in Scale (which will be dealt with below). Even though a starship’s light armor will only absorb 1 point of damage from the laser cannon fired at it by another ship, it will absorb much more damage points if the weapon used was of a smaller Scale.

Like normal armor, vehicles and starships can have 3 distinct categories of armor: Light, medium or heavy armor. As usual, light armor absorbs 1 point of damage from attack, but would limit the Maneuverability of the vehicle or starship to 16. The medium category can absorb 2 points of damage but also limit the Maneuverability to 13. Finally, heavy armor gives 3 points of Damage Reduction, but has an upper limit of 10 in Maneuverability. Due to the very nature and sturdiness of vehicles and ships, this damage reduction affects all kinds of damage, unless specified otherwise.

Armor Category
Damage Reduction (DR)
Notes
Light
1
Limits Maneuverability to 16.
Medium
2
Limits Maneuverability to 13.
Heavy
3
Limits Maneuverability to 10.

Crimson Nebula is a light transport and has light armor plates. The crew decides against implementing more armor in it, preferring to invest in making it as agile and able to escape combatants than to fight them.

Shield


Some very advanced and battle focused vehicles and starships have energy Shields in addition to armor. These shields help absorbing damage suffered from any king, even those that are electromagnetic based, which normally ignore the ship’s armor. Essentially , they provide additional Damage Reduction. However, unlike normal armor, these shields lose potency as more and more attacks hit it. Every attack in a round reduces the amount of the Shield’s Damage Reduction by one after its damage is resolved. So a starship with 4 points of Shield would reduce the first attack it suffers in the round by 4 points of damage. But it would only reduces the second attack by 3 points only. Every round of combat, the Shield regenerates 1 point of its Damage Reduction, as long as it doesn’t reach 0 with multiple attacks. When this happens, the crew must reset the shield with an Intellect test with Difficulty equal to the total amount of Damage Reduction the Shield originally provided, and the Shield only comes back with the value of 1.

Kaylia was manning the Crimson Nebula’s Laser Cannons in a heated battle against a Void Juggernaut. Several rebel ships have already been taken down, but the crew pushed on in a desperate effort to destroy the ship main generators and stop the bombardment of their allies homeworld. The Juggernaut had a Shield 5 score, but since it was hit by 4 starfighters already that round, it only had Shield 1 against Crimson’s attack. If Kaylie hits the enemy ship, its Shield would go down and all their allies would have a better chance on the next round of combat.

If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like...

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w...

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxv...