Skip to main content

Lost in the Fantasy World is on Kickstarter Now!


My latest game, Lost in the Fantasy World (LitFW), is on Kickstarter right now! Go check it out and help us make the best out of it!

This is a Visitation Fantasy Minimalist RPG with a Narrative Bent. What does that mean?

First, Visitation Fantasy is that kind of fiction which puts real people, from our world, into fantasy settings. In LitFW, you play as kids and teens who were transported to a fantasy world and now are trying to get back home with the help of the Mentor (the GM in this game that also assumes a role in the campaign) and magical artifacts given to them. It’s obviously influenced by the classic D&D cartoon, Chronicles of Narnia and Neverending Story.

It’s also a game about friendship, finding your true home and the meaning of being a hero. The characters will have to form bonds and help each other to be able to overcome their challenges. They will also try to get back home and maybe find their true place might be elsewhere and make sacrifices to become a true hero.

Being a Minimalist game, the game has basically one core mechanic, which consists of rolling a d6 and adding modifiers to compare with another similar roll made by the Mentor. If the player is successful, they narrate how the scene progresses. If they are not, the Mentor does it. If it’s a tie, they narrate it together with concessions. This makes it a more narrative game.

These modifiers are mostly defined by Traits, which can be freely created (there is no predefined list). A character is defined by at least 5 Traits, comprising things they like, things they are good at, their relationships, important items they have and such. Everything in the game is also defined this way, making the creation of material for the game easy and intuitive.

Finally, the game is heavily illustrated in full color with great artwork that transpires the theme of the game very well. It’s laid out in a comfortable way, making it easy to read, even by children.



By the way, I created the game by playing it with my 4 year old son, so it’s very kid friendly. During this time that we are stuck at home, having a game that you can play with your whole family, transporting ourselves to a more magical world is fantastic. We need more of that in my opinion.

The Kickstarter is online now but it’s a very short campaign. 10 days only. However it has some interesting features.

We have a hardship pledge for those that are facing financial problems right now, making the game more affordable. Instead of paying 10 dollars for the PDF, it can be acquired by only 5 bucks. And no one needs to provide any information about it. It’s on an honor system.

We also have a pledge level that gets you one book and a Mentor Copy. Mentor copies are copies we will donate to libraries, schools, conventions and other venues to allow those that don’t have access to the game to see it and play it. If you can help us do that, we will be very pleased.

By pledging you will get a code to print the game at cost at DriveThruRPG. You will still have to pay shipping though. But don’t worry, the game is ready and it will be delivered as soon as the Kickstarter funds clear.

Check it out and help us make this game happen!


If you like what you've just read, check out my books over DriveThruRPG and Lulu.

Popular posts from this blog

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxvJAyk