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Books as Treasure - SS&SS 2e Preview

Time for another quick preview of what is coming in Sharp Swords & Sinister Spells.

I always liked the concept of questing for knowledge. Trying to rob that forbidden tome from the Tower of Scrolls to learn the secrets the powerful want to keep hidden from our eyes. So I made a tool to transform Books into treasure and making them useful in the game!

Books


Books are a great treasure, both for those who seek wealth and for those who want knowledge and secrets. They can contain all kinds of information and knowledge, from the records of past civilizations, to recipes, to magical formulas written by the powerful Sorcerer-Kings. The table below helps determine what the book contains.

d66
Book Subjects 
d66
Book Subjects 
11
Astrology
41
Jewelry 
12
Astromancy
42
Prophecy
13
Biology
43
Laws
14
Biomancy
44
Art
15
Herbalism
45
Demonology
16
Beasts
46
Witchcraft
21
Ancient Civilization 
51
Battles
22
Archeology
52
Poetry
23
Geography 
53
Traditions
24
Legends of a Region
54
Diary
25
Religions
55
Monsters
26
Necromancy
56
Empire’s Conquests
31
Architecture 
61
Pornography
32
Alien Technology 
62
Anthropology
33
Psionism
63
Linguistics
34
Elemental Magic
64
Illusions
35
Death
65
Lost Places
36
Forbidden Cults
66
Music

Using Books in Game


Books can be used as a source of information and a resource that can be depleted with use. Each tome usually have a Durability score of 2 or 3, and each time the players seek an information inside it, a Durability Roll is made. If it’s a succesful roll, they find an answer to a question (even though that might not be as clear as they want). A failure on the roll reduces the Durability score by one and the answer is not there, as the author of the book rambles about a pointless subject.

If you like what you've just read, check out my books over DriveThruRPG and Lulu.

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If you like what you've just read, check out my books over RPGNow and Lulu.

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