Skip to main content

Solar Blades & Cosmic Spells - Sanity and Madness

Artwork by Louis Glanzman

There is a lot in the universe we yet don't know or don't understand. And maybe it's better that way.

In Solar Blades & Cosmic Spells, characters may encounter things or discover truths they are not ready to witness yet, and that may shatter their fragile minds.

Sanity and Madness


Somethings are not meant to be seen by mortal eyes. Others are way beyond the comprehension of the simple minds of the sentient species alive today, and this can shatter their grip on reality.

In game terms, every character has a Sanity score equal to their Intellect. This represents their grip on reality and their ability to rationalize what they have witnessed to preserve their minds.

When a player character witnesses something that can affect their fragile minds, the Overlord will ask for a Willpower test with a Difficulty appropriate to the gravity of the event (usually varying from 0 to 5). A success means the characters had the mental fortitude to preserve his sanity and create a reasonable explanation for what he has seen, even if it’s just to preserve his sense of reality.

When a character fails, however, he lose some of this mental resolve. The amount of Sanity points lost vary with how disturbing each experience is. Weird encounters might inflict just 1d3 points of Sanity damage. Bizarre encounters make the character lose 1d6-1 points of Sanity. Terrible experiences will make the character lose 1d6 points of Sanity. Finally, mind-shattering ones will reduce the character’s Sanity by 2d6 points.

Kaylia is now trying to break a friend out the the Skull Prison. She entered the facility hidden in a cargo crate and is now making her way through the dark and damp tunnels in search for him. Looking through one of the cell’s peepholes, she saw a scene that made her spine shivers. A gelatinous creature was englobing a prisioner and suckig all his blood, leaving him like a dried fruit. The Overlord asked her for a Willpower test to avoid losing some Sanity points, and failing the roll, she loses 1d6-1 points, as the Overlord judged it a Bizarre experience.

Acquiring Madness

Once a character’s Sanity is reduced to zero, he acquires a Madness and his Sanity score is restored to the initial value. The madness should be related to what made him lose the Sanity points. This can only happen 3 times though, as explained ahead.

The first time this happens the Madness acquired manifest just as a minor quirk, being quite manageable. The character is nervous around situations that reminds him of his madness, but there is no mechanical effect yet. By the second time, the Madness becomes stronger and can affect the character in critical situations. Once per adventure, the Overlord may impose Negative Dice to the character’s actions for a full scene if he fails a Willpower test. By the third time the Madness is acquired, it becomes a constant disturbance in the character’s life. Once every session (or twice in a single session adventure), the Overlord may impose Negative Dice to the character’s actions for a full scene if he fails a Difficulty 3 Willpower test. If the character’s Sanity score is reduced to zero a fourth time, the Madness takes over his mind completely, and he no longer can be played.

Kaylia fails her Willpower test and loses enough Sanity points to earn her first signs of Madness. Now, whenever she sees a dead body, she will be reminded of that gelatinous creature and shiver. The Overlord hopes to develop this Madness further, when she loses her Sanity again, so that when dead bodies or gelatinous substances are near her, she will start to feel afraid and nervous.

If you like what you've just read, check out my books over RPGNow and Lulu.

Popular posts from this blog

How to never describe a dungeon!

Artwork by Luigi Castellani I've heard it a thousand times. You probably heard it too. Some people , I don't know why, say that dungeons , especially large ones, are boring . The endless repetitions of rooms and corridors and having to choose to go left, right, north or south depresses them. I don't know why. Actually, I do know why. Because they don't really know how to run a dungeon in play. It seems easy, effortless. Just say what's in the room the PCs are in and where the passages going out of it go. But it's not. They get bored with the "you get to a intersection and there is a door to the north and two passages, one going east and one going west" because that's a terrible way of describing a dungeon environment and gives nothing really useful to the players to choose from. You never describe a dungeon like that . There's a lot more going on that we can initially see. A good referee will take all the context of what the dungeon w

My RPG Zine Trilogy is on Kickstarter!

 I can't believe I didn't post about it here! The Dead are Coming, Screams Amongst the Stars and Running Out of Time are on Kickstarter right now! These are 3 complete games, made using the system of Electric Bastionland and Mausritter as the basis (and with some modifications to fit my vision for each of them). As with my games, they all come filled with many tools and tables to generate gaming content, adventures, locations, NPCs and much more. They are compact, easy to use, and equipped to provide you with years of entertainment! Here's a brief description of each of the games. The Dead Are Coming The first of them is called The Dead Are Coming, a minimalist, OSR style RPG about survival in a post-apocalyptic world where the dead have risen and other survivors can be much worse than the undead. Characters in this game are common people who have been struggling to survive, find their loved ones, keep them safe and just trying to keep living. They all carry resources like

Dark Streets & Darker Secrets - Complete Game Text

November was NaGaDeMon (National Game Design Month), and I decided to create an Action Horror RPG using my system (updated with all the modifications of Solar Blades & Cosmic Spells). Inspired by Buffy the Vampire Slayer, Supernatural, X-Files, The Chilling Tales of Sabrina, Grimm and many more TV Shows, comics and books, I quickly worte Dark Streets & Darker Secrets . It is written in a very direct and simple way, similar to Sharp Swords & Sinister Spells originally was, but with uodated rules and a lot of tools and tables to assist the Referee in creating adventures, NPCs, locations, artifacts, monsters and much more. The book itself will eventually be release in partnership with Gallant Knight Games , but the text is already written and ready to be used, so I am sharing it here with you all! There is no official character sheet yet. I am working on it. But a simple Index Card will work just as well! So here it is:  https://drive.google.com/open?id=1QlFYafvxvJAyk