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Solar Blades & Cosmic Spells - Archetypes: The Nimble

Artwork by Miller
Continuing the series of posts where I present some parts of the current draft of Solar Blades & Cosmic Spells, today I bring you The Nimble, another one of the 4 Archetypes of the game!

The Nimble


You’re the fastest and most agile person you know, and anyone who sees you in action believe that too. If someone needs an skillful infiltrator they call you. If they need a sharpshoot sniper, that’s you too. Well any job for a fast, flexible, precise and nimble person is perfect for you, and you know that. So you charge accordingly.

The Nimble is a character focused on quick reflexes, precision and nimbleness. They favor tasks where their trained reflexes can shine, be it entering a secure space stealthily, stealing a valuable relic from the ancient Empire, rescuing prisoners from the dungeons of the Galactic Overlords. In combat, they prefer using ranged weapons and are hard targets to read.

Prime Attributes: Agility and Intellect
Recovery Roll: 1d6+1
Special Abilities

  • You Can’t Hit Me: The Nimble’s main ability in combat is avoiding getting hit. The character can impose a number of Negative Dice on attacks against him per combat equal to his Level.
  • That’s an Easy Target: Precision is a trademark of this Archetype. Instead of needing a full combat round to aim a shot, The Nimble can forego his movement in a round to get the same benefit as someone aiming for a full round (see Aiming at Chapter 5: Combat.)
  • Luck is on My Side: For some reason, Luck always favor The Nimble. Well, almost always. Characters from this Archetype can reroll a number of Luck Rolls per adventure equal to his Level.
  • I Know How to Do This: Having a very flexible career (and sometimes even more flexible morals), The Nimble learns many trades and skills. Because of that, they learn an additional “profession” each odd Level, beginning at first. These professions can be used just like Vocations, granting and imposing Positive or Negative Dice.

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